Showing Posts For Nephitis.8201:
I would also like to point out that Anet stated they are resetting levels to accommodate the leaderboards.
That is the ONLY reason they provided. Everybody here arguing is making up reasons they see fit.
Making up? No, using logic. Logic isn’t hard for some of us.
People won’t play content they can’t get to, and they won’t try to get to the content if it appears too far out of reach.
Lets assume Anet decides legendaries are too tedious to get. They change it so you only need 25 of teach t6 mat, instead of 250 of each. The majority of legendary owners would feel cheated and would want compensation
I don’t think that’s a correct analogy since nothing is being deleted, just made easier. The correct one would be they change it so you only need 25 of each t6 mats and some newly introduced mats and reset anyone that has a legendary to 25 of each t6 mats.
My progression is being deleted. Read the article on equity.
Yes but in your analogy about legendary nothing is being deleted, legendary are just easier to obtain.
I would also like to point out that Anet stated they are resetting levels to accommodate the leaderboards.
That is the ONLY reason they provided. Everybody here arguing is making up reasons they see fit.
Making up? No, using logic. Logic isn’t hard for some of us.
People won’t play content they can’t get to, and they won’t try to get to the content if it appears too far out of reach.
Lets assume Anet decides legendaries are too tedious to get. They change it so you only need 25 of teach t6 mat, instead of 250 of each. The majority of legendary owners would feel cheated and would want compensation
I don’t think that’s a correct analogy since nothing is being deleted, just made easier. The correct one would be they change it so you only need 25 of each t6 mats and some newly introduced mats and reset anyone that has a legendary to 25 of each t6 mats.
Magic find was a stat from gears. Their time and effort in getting those gears were not being deleted, they still get to keep those gears.
People will not lose the rewards for doing lvl 31+ Fractals either.
It is not the same, the rewards for doing lvl 31+ Fractals is comparable to the higher rewards they got by wearing MF gears, which they also get to keep.
Could you guys explain what so big and important you are going to lose if we get to keep your progress?
Do you know how many people had maxed out magic find only for it to be striped from their gear, their magic find reduced to zero and be made account wide for everyone….and no one went on the entitlement rampage some are now even though magic find gear was far more obviously intended than 50+ fractals….if you need to rely on a cash store item to progress, that’s pay to win…what are anet against?
—And people got compensated for losing MF-gear which has also been repeated multiple times. I seriously hope you are trolling.
compensated by having to salvage a tonne of gear to get back their progress…woo!
The biggest compensation was account wide MF structure itself.
Yeah, it’s a slippery slope all these deleting kitten. Doesn’t make it all right.Well there’s your reward here, account wide fractal levels, even right? At least the account wide fractal level isn’t set to 0 like everyones magic find….
Actually players didn’t lose their MF gears, they get to choose any other stat they want. Gears were not simply deleted as it is the case now with progression.
There magic find was and seeing as I was talking about magic find….
Magic find was a stat from gears. Their time and effort in getting those gears were not being deleted, they still get to keep those gears.
Could you guys explain what so big and important you are going to lose if we get to keep your progress?
Do you know how many people had maxed out magic find only for it to be striped from their gear, their magic find reduced to zero and be made account wide for everyone….and no one went on the entitlement rampage some are now even though magic find gear was far more obviously intended than 50+ fractals….if you need to rely on a cash store item to progress, that’s pay to win…what are anet against?
—And people got compensated for losing MF-gear which has also been repeated multiple times. I seriously hope you are trolling.
compensated by having to salvage a tonne of gear to get back their progress…woo!
The biggest compensation was account wide MF structure itself.
Yeah, it’s a slippery slope all these deleting kitten. Doesn’t make it all right.Well there’s your reward here, account wide fractal levels, even right? At least the account wide fractal level isn’t set to 0 like everyones magic find….
Actually players didn’t lose their MF gears, they get to choose any other stat they want. Gears were not simply deleted as it is the case now with progression.
That’s not exactly what is happening, in fact it’s not even close.
The difficulty of fractal level 50 is now level 30, rewards from level 30-50 will now be rewards from level 10-30, and a new mechanic, new rewards, and new difficulty level is all being placed in level 31-50 with a reward and difficulty curve leaning more heavily towards the end of the scale, rewarding topped out players much more than they were previously.
Why is this so bleeding hard to understand?
So old 50 = new 30 but old 30 = new 30 as well? Hmm something is weird with this math.
The “progress” that was made by the over-30 crowd was made in content that will be obsoleted. Now, if they gave a nice little title, maybe some personal exclusive clothing or the like for those crowd, hey, I’m all for that. Recognition never hurts. But regardless, what you progressed in is going away. There’s a new progression with different challenges and maybe even different skills and capabilities, we don’t know. New progression, new path, everyone gets on the path together. Everyone has a reasonable means to access the path by starting at 30 instead of higher up.
Right, they are deleting content and progression that they made the players believe would stay there by promising unlimited levels. But you’re okay with that, because I assume you are under level 30 fractals. You can clarify if I’m incorrect.
I’m willing to admit that I’m sitting at 28 or 29, I forget… WvW takes most of my time these days. But these changes starting at 30? Hell yeah that’s enticing be back to Fractals. I always enjoyed them, but so many bad guys to kill… but regardless, I wouldn’t have an issue personally if I were higher and it was being reset (or say they were resetting it to 20) because I know that’s putting me on a different, more challenging path of progression. I don’t “lose” anything. I get a fresh start with fresh, juicy stuff. I mean, can’t you just feel that cold, juicy, sweet Mistlock Instability dribbling down your chin? Yeah… Daddy gonna get some of dat. That’s the main reason the reset to 30 doesn’t and wouldn’t bother me. It’s to access a different path of progression. I don’t know how many people are sitting at level 49 and spend day after day doing the level 48 daily but let’s be honest… the progression there is done. Dead. Same old same old. Sure, you do the same old better than most, very nice indeed. But now there will be actual progression to be had that differs from what we’ve seen so far. And, more importantly, that new progression will be available to large wads of people rather than isolated among a select few.
So if it were at 50 then you wouldn’t do the new content, because you wouldn’t want to level up from 28/29 to 50? Yet, you don’t see how we are angry and upset that our time and energy spent going form 28/29 is wasted?
I am very excited about the new challenges. But they are implementing this in a horrible, horrible way.
Right now 50 is pretty inaccessible for the vast majority of players, probably myself included. It would quite literally take me months to ever see the new content if that were true, and more likely than not I’d simply give up on it as other parts of the game called more loudly. This is back to the accessibility issue. If you make it seemingly out of reach, people won’t bother sticking their hands out to try and grab it. The carrot on a stick doesn’t work if the carrot is so far away you can’t see it.
Does this mean new contents are gated behind level30? If so what about players that are still haven’t done a single fractal. I always thought that you could experience all fractal content at level 1 or am i wrong?
If the new 30+ is supposedly more challenging then the old 80, why can’t they just add it to the old system and make it cap at 100 for a nice number. Everyone would be happy that way.
probably because odd number fractals were useless, and essentially ended up as just a time sink. So they removed them.
I see, that actually makes sense since the new cap is 50. But if they want to implement this, wouldn’t it be more rational to cut everyone’s personal level by half?
If the new 30+ is supposedly more challenging then the old 80, why can’t they just add it to the old system and make it cap at 100 for a nice number. Everyone would be happy that way.
Agree on pvp rank comparison, heck, reset everyone to 30 too see how the community likes the game then.
^ That.
That would have a measurable and negative impact on the playerbase. There is no measurable or negative impact on players by lowering your fractal level to 30. You gained nothing and lose nothing with it changing. You already lost your time and resources getting there, sure. But you had fun doing it. It’s just like when your car is repossesed due to lack of payment. They don’t refund you what you paid because you don’t have your car anymore.
If you can tell me a single item or skill you lose by having your fractal level reduced to 30 we’ll talk.
Please tell me what you lose by resetting spvp rank?
You already lost your time and effort getting there. Same thing.
-edit for clarification:
That was from the following perspective, if your team mates depend on your less, or don’t depend on you at all, then you naturally have less responsibility. If your team is doomed when you fail, then you have greater responsibility.
I think you are mixing it up, it’s not that you have more responsibility in trinity MMOs, it’s just that the weight of your responsibility is bigger and more fatal to your team. Since your team need you to fulfill all 3 roles in GW2, you actually have more responsibility, but it’s just less detrimental if you fail at it.
In other games when I’m playing as tank, the only responsibility i have, is to taunt and keep aggro on me. People are not expecting more then this from me, same as healer, all I have to do is watch the health bar and keep it filled. I don’t call this more responsibility, but the one responsibility I have is just more detrimental to my team.
The only 2 thing i really want to see is more/all stat distribution for each dungeon armor at dungeon vendor and lowering the annoyingly high health that some boss has where you only need spam buttons until he falls down