Showing Posts For Nepu.2918:

[PvP] What do Necros Add to a Team?

in Necromancer

Posted by: Nepu.2918

Nepu.2918

counter to Rampage

how exactly do you do that?

Make Necromancer viable!

in Necromancer

Posted by: Nepu.2918

Nepu.2918

Assuming nothing changes in PvE (I doubt it as well) … what would you change at the Necromancer in particular?

I would give the death shroud some kind of ground target port ability (that does not engage in combat – maybe dark path) and the Necromancer the ability to gain life force out of combat (signet would be ok)

In addition I would rework Lich Form to what it was in ye olde times.
Give us the ability to cast between the autoattacks (which are the only things we do) … then it might even be viable to use it compared to Rampage

I am fully aware that will not happen, I am just interested what other people think about it …

Make Necromancer viable!

in Necromancer

Posted by: Nepu.2918

Nepu.2918

Our actual issues are related to a host of issues with Death Shroud, weapons needing changes, a lot of clunkiness in the rest of our kit, things that take the core theme of Necro and retain it, while updating it to work with itself and the wider combo system in the game.

Yes, that was pretty much the point I wanted to make, but I wanted to compare it to stuff that is already in the game. I get that we will not press out the warrior (nor do we want to) for might stacking, and I do not want to play an elementalist (who is like the jack of all trades), it is just their reason to be in a dungeon group and I want one for myself as well(maybe epidemic can be this for us [heart of thorns hype train CHOO CHOO)

And counter mobility does not help in a dungeon/pve if you just want to run through hordes of enemies… or get you out of an aoe… we have death shroud to survive those, but I would make the argument that a stun that does not hit you because you are not there more than makes up for “I will just survive the kitten you throw at me because I have two health pools” (again dungeons and pvp spikes)

But all of these problems are not new, I just wonder what is the reasoning behind not changing it (like they did with Mesmer [who is arguably overpowered, but I do not play Mesmer so I would not know… but he is certainly much more viable now])

thoughts?

Make Necromancer viable!

in Necromancer

Posted by: Nepu.2918

Nepu.2918

We don’t have a reflect, we don’t have a (reliable) blast finisher ,we can’t blind (reliably), we can’t might stack (for the party), we have literally no mobility (I mean to get us somewhere[dark traversal needs an enemy, that does not count]) and we cannot group support if the enemy moves about 5 feet (talking about wells here) …. we are the lowest tier in pvp, in pve and in dungeons …

Even the upcoming Reaper does not seem to mitigate any of those problems …
so can you please explain to me why ArenaNet does not show the Necromancer some love? What is the reasoning behind all of this?

PS: I realise the changes to the trait system helped, but they did not change our position in the meta … or am I overlooking something?

(edited by Nepu.2918)