(edited by Nerva.8903)
Showing Posts For Nerva.8903:
ah..ok i get it.
Still will use 30nm though
Is it because of the 5% chance to gain regeneration for 10second with a 30sec cd/
Regen on hit + regen duration + 10 nature is a very good set up.
Can be achieved with 2/2/2 combo, 53% regen duration and 60% boon duration with a 0/0/10/30/30.
Guess with oakheart salve(5s) + regen on hit(10s) + regen when using a healing skill (5s) + 53% regen duration + 10% boon duration could get you to a high margin.
Question is does it beat the 2/2/2 or which one comes out top.
I would test out both if I had the gold to invest into 2 healing sets.
I kinda want to make a ranger build that is viable in wvw with just straight up power/tough/healing power gearI have no idea why you would go 30 nature magic. 10 NM + 6 Dwayna runes with the 33% regen trait. thats 63% Regen Dur. Pretty much perma regen.
2/2/2 does not come close to that. Best you can do is 4 dwayna runes and 2 runes with duration then its almost perma.
Actually it is only 53% regen duration (33% from the trait and 20% from the runes of dwayna) Don’t know where you got the last 10% from.
Also i would go 30NM because you would not need the conditon damage or toughness since healing gear gives toughness. Personally I would get Nature’s vengence.
Is it because of the 5% chance to gain regeneration for 10second with a 30sec cd/
Regen on hit + regen duration + 10 nature is a very good set up.
Can be achieved with 2/2/2 combo, 53% regen duration and 60% boon duration with a 0/0/10/30/30.
Guess with oakheart salve(5s) + regen on hit(10s) + regen when using a healing skill (5s) + 53% regen duration + 10% boon duration could get you to a high margin.
Question is does it beat the 2/2/2 or which one comes out top.
I would test out both if I had the gold to invest into 2 healing sets.
I kinda want to make a ranger build that is viable in wvw with just straight up power/tough/healing power gear
Is it because of the 5% chance to gain regeneration for 10second with a 30sec cd/
Royal Predator I liked your idea on the signets, maybe that can be locked in option . That is decided when you pick your storyline at the start of the game ( wolf, raven, bear and snow leopard) making whatever your choose the signet you will get. Making this more of an important decision. Another point that i believe was talked out in this thread is having no pets. Which I find pretty good idea but can be improved on.
Well my idea is having certain pets give you certain stats boost like fern hound will give you more healing power. Not too much but just a bit the real power is in being able to use thier abilities with your weapon. Let’s say ideally because i want ranger to have more healing skills. Barrage with longbow will also be an aoe Heal when you infuse you fernhound to yourself.
This can also increase the different looks of ranger, maybe like green arrows of something similar but ideally not since it would be a too many style choices. Infusing the bear will give your different body armor, birds will be hands, canine will be different legs, etc. It would be up to the developers to figure it out really. This would be a huge task on the redesign of the ranger because of the skill they would acquire from infusing pets into your armor. Also a huge balance issue, but if it comes down to that they could always lock a skill to a family tree so you get a certain skill only from a certain family of pets but the thing that would only change when picking between a fern hound and a wolf would be stats.
Anyways that’s my idea. Any feedback would be great.
Can you explain why?
Runes of Dwayna has a higher healing power but the other ones when combined have a higher boon duration
(edited by Nerva.8903)
Question, what kind of runes did you use?
I have been looking into running a healing Ranger build
but could never choose between the runes
A full set of superior runes of Dwayna
or 2 SR of Water, 2 SR of Monk, 2 SR of dwayna