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Collaborative Development Topic- Living World

in CDI

Posted by: Neti.2840

Neti.2840

I like to see so many players contributing already and with such in-depth information about their concerns and propositions.

What I want to throw in:

  • The Living World should really feel more like we lived it. Dozens and hundreds of players join a world-changing event on a server. The people participating in it should be able to say something like this afterwards:

“We lost so precious (new featured npc) friends…" (even the good ones are allowed to have a heroic death -e.g. personal story-)
“Divinity’s Reach would have fallen if we weren’t there to save them from the (insert new or old archenemies)
“Well, it wasn’t thaaat hard actually to fight two dragons at once;)”
“WE DID IT!!!!!”

  • Another thing: More lore for fewer people, not huge armies. Like dungeons which you can solo or do it in coop with a normal party. You could also add references to the guild wars lore by that. Having a little bit more connection to the past would not hurt anybody and it would make ‘veterans’ enjoy the game even more:

“Yap, you heard right, we really took them on barefisted. This is how the dwarves do.”;
“Please… If you ever want me to ride a worm again. Just don’t!”
“Are you telling me, this is the place where a dragon killed another dragon?!”
“Ever fought on a ship against pirates while a giant kraken attacks you? Trust me, it’s amazing.”
“You really think we stand a chance against the one and only and real, whole Destiny’s Edge? -Rytlock farts- … Let’s go get them.”

.

These could be implemented in dialogues or texts or anything~ It would greatly improve the presentation of the massive story to newcomers.
Players want to have an experience which they will remember (preferably positive experiences). It’s just great to have an impact !a real impact! So we can be the HEROES that we are supposed to be.

And for that I really don’t necessarily need to sacrifice myself to become a god and save the world… but that’s another story.