I like the idea of phase one. It adds more to teamwork like you said. But what also needs to be taken into account is the difficulty on rezzing a downed teammate in the heat of battle, thats the reason people “rez-run”, its a high risk of getting them up. IF phase 1 is implemented correctly, you also need to look at total game play. will we get less gameplay, if we cant ?rez-run" right away? What if your team doesnt have enough power to aply a rez AND fight off bosses and veterans? this would only increase sitting time. A lot to look at but im on the GW2 team as well as everybody else. Hope my insights are useful to you developers.