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Rune of the Water/Flock is broken

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Posted by: NexParietis.6409

NexParietis.6409

I am also waiting on this to be fixed. I can confirm it is broken as well.

Rune of the flock #6 ability broken

in Bugs: Game, Forum, Website

Posted by: NexParietis.6409

NexParietis.6409

Hey everyone. I just wanted to mention that the #6 ability on the superior rune of the flock, the “when you use a healing skill, nearby allies are healed for a small amount.” is not working when I use my heal skill.

This is somewhat important to how I was playing, so Id like that back.

Post Your Build Thread

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Posted by: NexParietis.6409

NexParietis.6409

I got bored, and decided to make a non support, all around sort of trait line set up.

20 power, 20 arms, 20 defense, 10 tactics.
The traits can be changed to focus on immobilization with a sword mainhand and rifle (your choice for offhand, defensive, or offense), or even greatsword might stacking.
The one linked below uses mace/axe to punish and apply stuns. The longbow is there for heavy AOE damage with the burst, helping apply conditions on groups of foes.

I’ve really sort of enjoyed the trait point layout, since it allows for a wide variety of experimentation. Feel free to check it out.
http://gw2buildcraft.com/calculator/warrior/?8.0|9.1n.hd.7.1n.h1l|3.1n.h17|1n.719.1n.719.1n.719.1n.719.1n.719.1n.719|1n.64.1n.64.1n.64.1n.64.1n.64.8b.9b|k27.k54.k67.a4.0|0.0|5x.65.6b.6h.6m|e

Warrior Bugs Thread (needs new maintainer)

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Posted by: NexParietis.6409

NexParietis.6409

So, are banners only supposed to affect 5 people around the banner? it was not that way before, however last night all I saw was a pathetic handful of people gaining the bonuses from my banner.

If this is intentional, joy, my banner warrior is useless in larger scale fights.

@ANet; Show longbow some love

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Posted by: NexParietis.6409

NexParietis.6409

So, I use longbow/hammer for the most part, and while the stronger bowstrings trait has some strange inconsistencies everywhere(check how the skills change when you swap that trait), one thing that does happen to it is that all the attacks(arcing is a burst) become 100% projectile finishers.

Lately I have been combining berserker’s stance to charge the adrenal quickly while using arcing shot to begin the attack by obtaining might, followed by fan of fire, then quickly attacking with the other two attacks. (the blind has a slight AOE to it, and is a projectile finisher with the trait, so it will cause more burning). If I have time, i often slam a banner down for additional might. If i had charged a shot before battle, the second burst will come after i activate berserkers. After a second round of it, your berserker’s stance should be somewhat close to reactivating and the cycle can repeat.

The only issue is that the bind and blind attacks are on a longer recharge, so you cant rely on using them to continue the fire chain as much.

Im not traited into condition damage nor duration, currently being purely slated for defensive and team assistance, but I found that even with my poor traits the high damage of fire is very useful.

Combining this combo with condition damage and certainly the discipline traits, i could see this becoming very very damaging.

Post Your Build Thread

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Posted by: NexParietis.6409

NexParietis.6409

http://www.gw2build.com/builds/simulator.php#1.2.5.5.21.16.10.37.34.33.29.39.38.40.50.1.8.41.77.82.0.0.0.0.111.112.0.126.129.132.0.0.0.20.0.20.30.0

I recently got a bit bored, and I fell on top of this set up today. I still need to practice more with it, but I am rather enjoying it as is. Dunno what to do with the weapon sigils just yet, so feel free to mess around with that.

The basic idea is to get 15% more damage when the foe is weakened, alongside very very heavy condition removal. I dont know what to do with the elite, so I might as well go with the one that stacks more boons for more damage.