But this community is the paying customer. Does it make sense to create a game with dungeons that are too tough for the majority of players?
Sure it may be that the players don’t want to learn those tactics, but in the end it still means they will not do these dungeons. Anet is planning to bring out more of them. This means they might bring out content updates that cater to a minority of players.
Hate the people all you want, but it’s not the wisest business strategy. Luckily there’s a lot to do and discover in this game, but what people call endgame may end up being interesting to only a limited amount of players.
But on the other hand there are those of us that rather enjoy the strategy involved in it. So why would you want to drive us away? See looking at things the way you are in that post never works because the fact is we all have different things we enjoy doing, and Anet is trying to have a place for us all. There are things for every type of gamer to do in GW2 as it should be, and telling them that making a piece of it that caters to one certain type is wrong, well its wrong. We don’t whine that the rest of the game really takes no strategy to accomplish. The leveling is casual, the WvWvW is for the zergers, sPvP is for the well organized, and the dungeons are for the strategy nerds. Every one has a place, just because you dont like our way does not mean it is the wrong way.