Showing Posts For Neycan.9237:

Viper horror meta (warhorn usage)

in Necromancer

Posted by: Neycan.9237

Neycan.9237

Thanks for your feedback guys.

I didn`t really expect the damage loss to be that big and did not factor in cripple as an additional soft cc. In this light I understand why scepter/horn as a second set is more desirable than staff. Although I still like the utility staff has with poison field, chill and condi transfer. But granted, this does not make up for the severe damage loss.

Viper horror meta (warhorn usage)

in Necromancer

Posted by: Neycan.9237

Neycan.9237

Hi guys,

I have a question abou the current viper horror meta build, to be more precise, about the use of warhorn in the build, like e.g. shown here:

- http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror
- http://qtfy.enjin.com/necromancer

I just don`t understand why the use of a 2nd scepter + warhorn is superior to e.g. using staff.

With scepter + warhorn you get a daze + access to speed and crippling, from scepter you get bleed and torment. On the other hand, staff would give you a poison field, bleed (although less than scepter), condi transfer and fear.

So, from my current perspective, scepter + warhorn does not bring more to the table, than staff does, to me it seems to even be less. They both have some cc (daze vs. fear) and bleed (although in different quantities). Speed and cripple is actually not needed from warhorn 5. But staff has, in addition, a poison field + condi transfer which comes in handy very often.

So, why are you even kicked from groups if they see that you use a staff? Is scepter + warhorn really that superior that usage of staff automatically equals ultranoob? Is it because of the lifeforce generation by locust swarm? I`d maybe understand another set of scepter + dagger for the condis, but scepter + warhorn?

Maybe someone can explain to me what I fail to understand currently. Thanks in advance.