(edited by NiccoDeLucca.9604)
Just to reiterate what others have said about eliminating the rez-rushing:
1. This isn’t going to achieve more “team spirit” or player cooperation. It’s going to lead to profession / build / armor checks. Lower ranked / less experience players will be by passed over in PUGs for the most part except perhaps by their fellow guildies or other friends.
2. Imagine these less experienced / lower level players trying to explore dungeons without an experienced player — it is going to be ridiculously difficult.
3. Once 2 people in a party are down, the chances of getting them back up in the heat of a boss fight are next to zero. I’ve frequently “made the mistake” of trying to rez downed teammates. Yes, I said “mistake” because that’s the way it feels. It seems as if the act of rezing incites additional aggro, thereby “punishing” an attempt to help a downed fellow player.
4. Dungeons are beginning to sound less and less fun…. Seems you’re trying to discourage dungeon play altogether. As it is now, you usually see adverts for AC, CoF, and Fractals with any regularity. Very occasionally you’ll see HoW, TA, Arah, and CM.
One final point… AC is slated as a level 35 dungeon? Right. I would love to see ANY group of level 35 players take down Lt. Kohler—without rez-rush to boot.
(edited by NiccoDeLucca.9604)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.