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Name 5 change that would blow your mind!

in Guild Wars 2 Discussion

Posted by: Nidhoggur.4782

Nidhoggur.4782

1 – Condition revamp.
2 – Defiant revamp.
3 – No AoE cap.
4 – Body blocking/pushing around and inertia.
5 – Friendly fire.

Conjure spells logic problem?

in Elementalist

Posted by: Nidhoggur.4782

Nidhoggur.4782

I have more importan question. Why do conjured weapons have an annoying charge system?! Engineer’s kits have no charges and no cooldown, but are more powerful/useful.

I’ve just been wondering the same thing myself. With ground targeting and no default auto-attack, it feels really clunky to play a conjurer. To me, at least.