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Suggestion and thoughts on weapon swapping cool downs.

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Posted by: Nidhugg.8594

Nidhugg.8594

Of course a few other changes would need to be done, and it’s not like it’s any big changes, skills would get balanced around it, put a 10 second cooldown on the sigils that activate on swap, remove the cooldown from ele attunements. And ofc redo the discipline traits.

Suggestion and thoughts on weapon swapping cool downs.

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Posted by: Nidhugg.8594

Nidhugg.8594

I completely agree with you, ALOT of weapon sets become useless after you used 1 or 2 skills from it, but you’re still stuck with it for 10 seconds, it’s a fast paced game, and it dosn’t make sense to have the cooldown.
Main hand mace for warrior would get more usefull, as you can swap to it, use the interupt, or the block depending on the situation, but being stuck with it for 10(or even 5 seconds) is such a waste.

A lot more builds would be viable, opens up alot more skill combos instead of being limited by a swap cooldown.

Engineer is easly the most fun class to play, mostly because i can swap freely between my kits and weapon set, i can swap to whatever i want depending on the situation as you said.

I hope more people reply in this thread, because i think this small change would make the combat a lot more fun.