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Collaborative Development: Ladders & Seasons

in CDI

Posted by: NighInvincible.9574

NighInvincible.9574

Edit: Sorry, I misread the title and so this post pertains to PvP gameplay in general. However, I think many share the view that a ladder/league system is much less important when gameplay and content is a bit lackluster.
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I didn’t see this suggested yet, so I thought I’d throw it out there…

Proposal Overview
- Street fighter style deathmatch (1v1 or XvX tag-team)
- Best of 3 rounds
- Allow for different “load outs” to switch weapons, traits, and utilities between each round
- Time-limit is probably required so as to not have indefinite games
- Matchmaking and ranking as described by others in this thread (leverage Starcraft 2 or League of Legends MMR systems)
- Reward players with PvP specific currency (there was nothing wrong with the original glory). Just make the currency valuable by exchanging for champion chests, ascended mats, etc. Add bounty for extra currency when defeating exceptionally high-ranking players
- Tekken (or Virtual Fighter) style spectator mode, where the two fighters are kept in the same plane, and the arena rotates as the characters move around the arena
- Allow flare for players to show off guild (e.g. banner or flag in the arena or guild-specific finishers)

Goal of Proposal
- This style allows for immediate gameplay and action. One issue with WvW is that there is a significant delay from when a player wants to play until when a player sees action. In WvW, one has to find the zerg or contested areas for combat.
- 1v1 PvP deathmatch will lack the social anxiety of having to find a team for sPvP or having random team members that just aren’t as good.
- Better spectator experience! One problem with watching current sPvP tournaments is the difficulty in following all players and action.

Proposal Functionality
- Leverage existing sPvP infrastructure. Need to add multiple rounds and different time setting. Use small arenas.
- Load-out menu needs to be developed as well but can leverage “PvP locker” system or existing Hero menu

Associated Risks
- The proposed spectator mode would be most difficult to develop properly. It will be tricky to make it fluid without causing motion-sickness due to the sheer speed at which players can move. May need to find the correct angle.

(edited by NighInvincible.9574)