Showing Posts For Night.7684:

Disapointed in dungeons

in Fractals, Dungeons & Raids

Posted by: Night.7684

Night.7684

They disappointed me, too, considering the majority of bosses have super inflated health bars and no interesting mechanics to justify it. Honestly, most of the time I’m just auto attacking, not much strategy needed.

Getting kicked from a dungeon while being party leader

in Fractals, Dungeons & Raids

Posted by: Night.7684

Night.7684

I just finished a CoE attempt. We were about an hour in when we got stuck on a part. Two of our group members ended up leaving out of frustration and for some reason the rest of us got kicked out of the dungeon. Why did this happen if I was the leader? I knew that if the party leader left the rest of the members were kicked but now this? There is no way to protect yourself from getting kicked now. Adding to the fact that you do not receive tokens until the very end of the dungeon, it is VERY discouraging to even attempt a run. Anet, please consider the impact that your changes will have on players before implementing them. Please, this is infuriating.

Messages suppressed for over an hour [Merged]

in Bugs: Game, Forum, Website

Posted by: Night.7684

Night.7684

Not sure what you’re getting so upset about, mokaiba, I’ve used the LFG status as a last resort because I had no messaging available. It simply doesn’t work because nobody knows if you want to do story, “LFG” is very ambiguous and didn’t help to communicate that I wanted to do CoE explorable mode, even though I was in the map and area of the dungeon. The fact that some people are blocked from messaging for periods of over an hour may not be a bug, but it’s seriously effecting players in a purely negative way and should at least be looked into.

Messages suppressed for over an hour [Merged]

in Bugs: Game, Forum, Website

Posted by: Night.7684

Night.7684

I’ve tried this. I was doing a dynamic event earlier on and I way typing things completely unrelated to finding groups and I still got my messages suppressed. I even tried logging on to another character and the message suppression was still active.

Messages suppressed for over an hour [Merged]

in Bugs: Game, Forum, Website

Posted by: Night.7684

Night.7684

I’ve been trying to find a group to dungeon with but I can’t say anything due to my messages being “suppressed for excessive messaging”. I’ve run into the suppression system before, but it only suppressed my messages for around 2 minutes or so, but I’ve been suppressed for over an hour now and I can’t find any dungeons because of this. Is this intended, or is it just a bug? If this is intended, I hope you will please reconsider this system because it prevents players from finding groups to dungeon with.

Dungeons are Boring and/or Poorly Designed: Here's Why

in Fractals, Dungeons & Raids

Posted by: Night.7684

Night.7684

Even though I find dungeons as they already are fun, I have to agree that it doesn’t take very much skill, even in explorable mode, to complete. Strategizing simply doesn’t have as large a role I was hoping it would. I was doing Caudecus’s Manor in explorable mode the other day with a PUG. We kept dying at certain parts, so I told my teammates, “guys, we keep wiping, can we come up with a strategy?” Do you think that happened? Nope. They just continued to zerg until we defeated the enemies that were giving us trouble, very little skill was needed other than using repairs and waypoints. The same thing happened when I tried Twilight Arbor story mode. Nobody wanted help come up with a strategy when I asked, they just kept zerging the one boss we had trouble with (the one that summons nightmare spiders). I would like something to be done about the zerging so players are actually forced to play skillfully and strategically.

Of course, if this were to happen, then I would also expect Anet to tweak the dungeon difficulty accordingly so as to keep it challenging, but not frustrating. An example of this would be the Caudecus’s Manor explorable mode, finding the butler path. There’s a part where players have to cross a corridor filled with traps to reach a mob of three bandits with very little room to fight due to another mob of around five being in close proximity. Maybe I’m missing something here, but I don’t know how you’re supposed to get through the traps safely and kill the mobs without dying.

Edit: An example of forcing proper skill and strategy would be Sure-shot Seamus in the Caudecus’s Manor explorable mode dungeon (the path with the asura, I think). This was the only time that my teammates listened to me and actually used tactics to win because zerging was of no use, and here’s why. You encounter Sure-shot Seamus in a room with very little space to maneuver around. Seamus is a ranged boss with a shotgun attack that knocks a player down for a few seconds. Because you have very little room to consistently dodge this attack (you can’t kite him because the room is too small), you will always be defeated if you mindlessly rush him down, no matter how many times you try. In order to beat him (maybe not the only way), you must lure him outside to the open, where it becomes much easier to kite him, thus allowing you and your team to dodge his attacks and eventually defeat him. THIS is the sort of boss encounter design that I would love to see.

(edited by Night.7684)