Showing Posts For NightZero.9425:

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NightZero.9425

NightZero.9425

To the people trying to get moto’s finger. If you zoom all the way in you can see the clouds and it becomes much easier than trying to memorize the path. I tried changing my resolution/contrast/brightness and it never helped. Zooming it makes it much easier to see.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NightZero.9425

NightZero.9425

Once again posting for Josh to give us a bauble counter/assassin’s remaining to kill counter for this and all future zones. Please, we beg of you! Or at least award the achievement immediately upon completion instead of having to pray you got them all after killing the boss and ending the zone.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NightZero.9425

NightZero.9425

Josh,

I know it has been asked before, likely many times and probably in this thread as well but can we please get a counter for the achievements that require counts? Example, collecting all the baubles on a level or defeating all the assassins? It really sucks to think you got everything but never know until you finish and finding out you missed 1 or 2 or 20 but never knowing. Please!

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NightZero.9425

NightZero.9425

Josh,

I would like not to think that but look at the drastic changes that occurred. Previously, the coin didn’t exist, baubles were easy to come by, dying was not as frequent, when you didn’t use a continue coin but came back you had 5 lives. Now however, the coin exists and baubles are much harder to come by, deaths happen every few seconds, chests are account bound instead of character bound and when you die but don’t use a continue coin you only have 1 life.

Also, it is interesting that out of the entire post you only picked out that instead of the numerous legitimate complaints.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NightZero.9425

NightZero.9425

First I would like to simply state that the difficulty of World 2 is clearly too much considering 98% of the posts in this thread state as such.

Onto my personal story. I don’t consider myself amazing at jumping puzzles but I am fairly good. I did clock tower, 100% of SAB the first time around, the cove, etc. That being said, I was super excited for SAB to come back because I absolutely loved it the first time around. I figured I would start out with infantile mode to get some easy achievements out of the way but I was in for a shock when I discovered that I still had to actually work hard to stay alive whereas last time I had to work hard to kill myself. Finally after making it to zone 3 I discovered I didn’t have enough baubles to continue so I went to normal mode and that’s where all the trouble started.

1. Been stated before but the geysers are ridiculous as is the whole river for numerous reasons. Sometimes I get knocked the whole river, sometimes I get stuck on a wall and knocked down constantly, sometimes I can jump onto a ledge.

2. Why bother giving us hearts at all if everything one shots you or knocks you off cliffs? I hardly ever died the first time SAB was around. If I fell off a cliff I just had to run around back to where I started. Now if I fall anywhere I die. Spike traps are everywhere. Fish death traps are all around.

3. You can no longer stun the bee queen for some easy baubles. Additionally, you can apparently only get a chest once a day. This makes getting baubles that are required to proceed much harder.

4. The first SAB was about exploring and having fun. The new SAB is about how many times can you kill a player before they throw their monitor out a window. I managed to beat all of SAB world 1 in about two days. I spent 6 hours trying to work my way through world 2 zone 1/2.

5. Infantile mode should actually be easy, not hard. Normal mode should be doable not impossible. Tribulation mode is where it should be in terms of difficulty.

I hate to say it but it seems like the whole purpose of the SAB difficulty is to get players to buy infinite coins. I had 0 difficulty with world 1, hardly ever died. In world 2 though I have died upwards of 150-200 times in 1 day. SAB is supposed to be fun but world 2 turns that fun into a nightmare.