Showing Posts For Nightblade.7981:
Aren’t warriors having a harder time dealing with multiple mobs? Some of their skills force them to stay in place while taking hard hits and they don’t have the mobility of thieves…
I disagree with ppl saying you must use shortbows… I’ve been doing P/D and daggers for as long as I can remember (now 75) and it does great DPS… You just need to improve your dodging and use initiatives efficiently.
Melee types like my thief improves drastically later on with
1) Signet of malice
2) Assassin’s reward
3) Dagger storm
The lifesteal is just ridiculous when facing multiple mobs… I find facing 5 mobs at once no prob now lol. The only prob is when you stop attacking because of disables, or when u run out of initiatives which can be prevented with steals and traits.
Use Black Powder + dagger storm combo to restore HP when there is a crowd. The blind makes them miss and signet of malice restores HP
My traits are on Critical Strikes, Acrobatics and Trickery
On another note, 20pts on both acrobatics and trickery enables you to dodge A LOT (bountiful thief trait + feline grace)
(edited by Nightblade.7981)
Have they ever said anythong about adding weapons to the classes in the future?
in Thief
Posted by: Nightblade.7981
Hoping for an off-hand sword :p
I’m doing a full melee thief. Sword-pistol switch with daggers. I use sword-dagger once in a while. Traits are focused on Criticals, Acrobatics and Trickery
It’s definitely challenging cuz u need good dodge reflexes to last in fights. But once your acro hits 20pts (Assassin’s reward trait) + signet of malice you won’t believe how much HP you regenerate without having to kite/run away. You can always create black powder combo field and use dagger storm to regen hp at critical moments (The blinding effect keeps enemies frm damaging u). The more mobs the merrier