Showing Posts For Niipa.9532:
It’d be appreciated if we could toggle shoulders/gloves on shadow assassin outfit.
Likewise, I’m disappointed in myself for buying this outfit when I logged on only to find out that I couldn’t hide shoulders/gloves. I’ve learned my lesson to research things before I buy. What’s even more terrible is I spent real money for it. =/
(edited by Niipa.9532)
I agree with moving away from certain armor types being limited to the wardrobe of that type, we should give players more freedom on how their character looks since end game is all based on wardrobe.
One game mode mentioned is FFA, I want to expand on that.
We can try to minimize build dominance by playing with the map. One thing I had in mind was a FFA-Deathmatch game mode similar to quake with random map buffs that have a dramatic effect. Another idea is to build a labyrinth map or darkness map similar to the guild mission/jumping puzzle to create some guerrilla dynamics.
In my opinion it’s too difficult to to design balanced, yet flavorful skills in PvP. Why not change the focal point of PvP from skill (as in character skill) based to more map based?