First of all, not sure why you would have any interest in dueling in a dungeon, or in WvW — I see that as pointless. Here’s how I’d implement it into the game.
Dueling in PvE:
– available in all maps besides major cities
– not available during personal story/living story missions
– not available in dungeons/fractals
Dueling in WvW:
– not available
Dueling in PvP:
– Available anywhere outside of the main hub
– Revamp HotM so there is a separation between open space and the test golems/AI professions — unavailable in this location (in order to have duelests out of the way and not interrupting players training)
– players would love to see a new HotM, players often love change and progression
– available while waiting in queue for an sPvP match
– there is still the incentive to have dueling servers because it may get tedious to keep challenging people who don’t want to fight, dueling servers will bring many people who want duels together and who aren’t waiting for sPvP matches
Dueling Conditions
– A duel may be requested by right clicking the requested player’s avatar and selecting the Duel option, or through the chat commands /duel player name, or /duel @ while the requested player is selected
– A player participating in a duel may not be challenged to a duel
- A player participating in a duel may not challenge a player to a duel
– All dueling players must be at least Level 31 to participate in a duel (does not apply to PvP)
– Duels do not reward the player with XP or in-game items
– Players may forfeit a duel by typing /forfeit in the chat-box while participating in a duel
– All Duels have a countdown timer of 5 seconds before the duel begins
– A flag is placed in the ground around dueling players to inform other players that a duel is taking place
– All Duels end when either player has been defeated through the downed state
– Once a duel is finished, both players will be revived and restored to 33% HP. If the player has not been defeated by death, their current state will not be affected
– Monsters are not restricted from attacking dueling players in PvE
– Duels are automatically cancelled when either player is attacked by a monster in PvE
– Duels are automatically cancelled when either player has received a message to accept an sPvP match (this will remove the likelihood of players declining matches to finish their duels)
– If a duel is cancelled, both players will remain in their current state
Mitigation Options:
Options :
General Options >
Dueling
– Auto Decline all Duels BOX
– Auto Decline all Duels in PvE BOX
– Auto Decline all Duels in PvP BOX
Duel Notification Options
– Pop-up in Centre BOX
– Pop-up Under Party BOX
– Custom Pop-up (drag and drop/resize) BOX
I wrote this on mobile, not sure how the layout will turn out, forgive me if its atrocious. Remember feature packs? I believe something like this should be a part of those. If you disagree, that’s fine — I was never very smart anyway. Made this nonsense up just now. If I forgot something, reply!! If you like this, do whatever you do to make ANet see it!!
- ICEboundSOLDIER