Showing Posts For Nijah.1542:

Suggestion: Dueling

in PvP

Posted by: Nijah.1542

Nijah.1542

First of all, not sure why you would have any interest in dueling in a dungeon, or in WvW — I see that as pointless. Here’s how I’d implement it into the game.

Dueling in PvE:
– available in all maps besides major cities
– not available during personal story/living story missions
– not available in dungeons/fractals

Dueling in WvW:
– not available

Dueling in PvP:
– Available anywhere outside of the main hub
– Revamp HotM so there is a separation between open space and the test golems/AI professions — unavailable in this location (in order to have duelests out of the way and not interrupting players training)
– players would love to see a new HotM, players often love change and progression
– available while waiting in queue for an sPvP match
– there is still the incentive to have dueling servers because it may get tedious to keep challenging people who don’t want to fight, dueling servers will bring many people who want duels together and who aren’t waiting for sPvP matches

Dueling Conditions
– A duel may be requested by right clicking the requested player’s avatar and selecting the Duel option, or through the chat commands /duel player name, or /duel @ while the requested player is selected
– A player participating in a duel may not be challenged to a duel
- A player participating in a duel may not challenge a player to a duel
– All dueling players must be at least Level 31 to participate in a duel (does not apply to PvP)
– Duels do not reward the player with XP or in-game items
– Players may forfeit a duel by typing /forfeit in the chat-box while participating in a duel
– All Duels have a countdown timer of 5 seconds before the duel begins
– A flag is placed in the ground around dueling players to inform other players that a duel is taking place
– All Duels end when either player has been defeated through the downed state
– Once a duel is finished, both players will be revived and restored to 33% HP. If the player has not been defeated by death, their current state will not be affected
– Monsters are not restricted from attacking dueling players in PvE
– Duels are automatically cancelled when either player is attacked by a monster in PvE
– Duels are automatically cancelled when either player has received a message to accept an sPvP match (this will remove the likelihood of players declining matches to finish their duels)
– If a duel is cancelled, both players will remain in their current state

Mitigation Options:
Options :
General Options >
Dueling
– Auto Decline all Duels BOX
– Auto Decline all Duels in PvE BOX
– Auto Decline all Duels in PvP BOX
Duel Notification Options
– Pop-up in Centre BOX
– Pop-up Under Party BOX
– Custom Pop-up (drag and drop/resize) BOX

I wrote this on mobile, not sure how the layout will turn out, forgive me if its atrocious. Remember feature packs? I believe something like this should be a part of those. If you disagree, that’s fine — I was never very smart anyway. Made this nonsense up just now. If I forgot something, reply!! If you like this, do whatever you do to make ANet see it!!

- ICEboundSOLDIER

(edited by Nijah.1542)

Ranger Pets Bug

in Bugs: Game, Forum, Website

Posted by: Nijah.1542

Nijah.1542

There is a ranger bug and I know I’m not the only one with this problem. My pets occasionally become perma-chilled.

I’m not sure if this is a random bug or if it triggers after something happens or whatever it may be, but even after you die and re-spawn your pet is still perma-chilled. ( This is also both pets, even if you swap pets the other one is perma chilled too. )

The only way I’ve noticed to fix this is to log out and back in, or wait for the bug to go away. Logging out every time can get annoying and perma-chill can really ruin fights. Please fix this bug! – ICEboundSOLDIER

- ICEboundSOLDIER

Roaming Class

in WvW

Posted by: Nijah.1542

Nijah.1542

Do whatever. You can make it work.

- ICEboundSOLDIER

WvWvW Ideas?

in WvW

Posted by: Nijah.1542

Nijah.1542

A lot of people complain about WvW zergs being so annoying which I agree with. I have an idea to make things harder/punish large zergs. What if there were natural disasters ie. Tornados or Lightning Strikes that were attracted to zergs (More likely to be activated the larger the zerg. ie. 30% Chance 60+ in certain radius/ 70% chance 130+ in radius etc.) that would have to split them up or something like that to make things interesting. Or other things like Scarlett minion attacks on Camps to make them neutral again. Just something different. Do you guys agree? If not why not and what ideas do you guys suggest?

- ICEboundSOLDIER