Showing Posts For Ninjagon.1576:

Instead of gear progression: WWW suggestion

in Suggestions

Posted by: Ninjagon.1576

Ninjagon.1576

Here are some some ideas and suggestions about high-end player/content/game progression which are NOT based on any PvE or item gear grind and which (I think) better fit the awesome Guild Wars 2 universum:

- Guild and player WWW rankings and web statistic – separated for each server, which shows everybody how good is your guild compared to the rest on your server and how active are the players (the week most active guild on the server should have temporary benefits like special looking server-protector armor kit,…)
- Very long term WWW based ranks and benefits for active players (for example access to cheaper or stronger siege weapons, ability to wear a little more suply, faster travelling when out of combat,…)
- UI utility for commanders – those war leaders NEED exclusive raid utility – similar for groups, but for warband, ability to mark concrete group leaders, little speed buff around commander when out of combat, some more love for those heroes .-)
- WWW concrete campaign goal which affect the whole server (for example server with actually most WWW captured objects will gain access to the special area (island, tower, dungeon – [remember Darkness Falls from DAoC?]
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- Other players can add much more .-)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ninjagon.1576

Ninjagon.1576

Please, don`t do this.
We do not need stronger gear. We do not want to grind dungeons.
There are better ways to advance players: Challenging WWW and PvP!

Dungeon Patch Discussion 10/23

in Fractals, Dungeons & Raids

Posted by: Ninjagon.1576

Ninjagon.1576

Really sorry but I am very disapointed with Sorrow’s Embrace dungeon now.
Path 2 was the hardest and logest way in this dungeon, people were complaining about last boss (2 golems) and you still buffed them ?
Path 1 – In the very beginning, packs are running every 30 seconds, you cannot kill them fast enough and you cannot avoid them or kite them long enough, because after another 30 seconds more will come ?
And finally, you cannot make change and try another (3th) path, even when you disband your party and log off. Still the path is set…, and well unplayable.
Every normal player should allready have the armor set from SE dungeon now, but how about casuals ? Why punish those people ? It is not fun.
I do not understand …
PS: A jestli rozumíš ?esky Roberte Hroudo, tak v?? že tyto zm?ny jsou opravdu k horšímu a ne, není to sranda …