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[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Ninjasopuli.1980

Ninjasopuli.1980

Bunny Thumper

Drawing inspiration from the classic Guild Wars 1 ranger/warrior build that utilized hammer and pet to pressure foes.

Mechanic

Advanced beastmastery.

New exclusive pet skills for each family, extra controllable pet skill slot F3 and better customization options. Maybe even exclusive pets.

Some core changes are required:

F1 skill will gain the attack/guard/avoid toggle as many people have suggested.
F2 will stay as is.
F3 will be a customizable pet skill slot where you can assign any of the other pet skills except autoattack (2 old and 1 new skill).
F4 will stay as pet swap.

Focus
Melee Pressure, Pet Synergy, Boon Removal, Sustain.

Utility skill type
Stances

Weapon Skills

  • Hammer Bash (auto attack 1)
    Strike your foes and inflict cripple for 2 seconds.
  • Crushing Blow (auto attack 2)
    Crush your foes and inflict weakness for 2 seconds.
  • Bestial Mauling (auto attack 3)
    Maul your foes. Removes 1 boon from foes.
    Your pet gains 3 stacks of might for 5 seconds.
  • Savage Pounce
    Pounce at your foes and daze them for 1 second.
    Your pet gains superspeed for 2 seconds. Leap finisher, 600 range.
    8 second cooldown.
  • Melandru’s Assault
    Unleash an furious attack at your foes. Evades attacks for 1 second.
    Removes 2 boons from foes. Your pet gain 2 seconds of quickness.
    15 second cooldown.
  • Irresistible Blow
    Deliver a powerful blow that knocks down enemies. Unblockable.
    Your pet gains an attack of opportunity. Blast finisher.
    25 second cooldown.
  • Roaring Winds
    Summon roaring winds, destroying projectiles around you for 5 seconds.
    Gain 1 second of fury for each projectile destroyed. Mobile lightning field.
    Effect radius 300.
    30 second cooldown.

Healing skill:

  • Predatory Bond
    Heal yourself and your pet for 4000 hp and gain 2 seconds of resistance.
    Normal attacks made by your pet heal you for 500 hp and remove 1 condition
    (once per attack). Duration 4 seconds.
    25 second cooldown.

Utility skills:

  • Tiger’s Fury
    Attacks made by you and your pet are unblockable and grant 2 seconds of fury,
    swiftness and 1 second of quickness, 1 second icd. 4 second duration.
    25 second cooldown.
  • Symbiotic Bond
    For 5 seconds you and your pet gain 200 health per second.
    You will gain every boon your pet gains while this stance is active.
    40 second cooldown.
  • Melandru’s Resilience
    Incoming condition damage is reduced by 50% for 5 seconds.
    Gain 150 health each second for each condition on you (max 1000 hp/sec).
    50 second cooldown.
  • Escape
    Evade attacks for 4 seconds. You and your pet gain superspeed for 4 seconds.
    Breaks stun and clears immobilized from you and your pet.
    80 second cooldown.

Elite skill:

  • Serpent’s Quickness
    Your weapon and pet skills recharge 50% faster and inflict 2 seconds of poison.
    Grants 3 stacks of stability to you and your pet for 10 seconds.
    Duration 5 seconds. Breaks stun.
    60 second cooldown.

Minor Traits:

  • Symbiosis (Minor Adept)
    Gain access to hammer, stances and advanced beastmastery.
  • Companionship (Minor Master)
    You and your pet gain bonus stats depending on active pet.
  • Feral Aggression (Minor Grandmaster)
    You and your pet attack 1% faster for each boon on you.

Major Traits:

Major Adept

  • Practiced Stance
    Stances last 1 second longer and grant 1 stack of stability for 6 seconds.
  • Dryder’s Defenses
    Gain 2 seconds of resistance when you succesfully evade an attack.
    15 second icd.
  • Storm Chaser
    You and your pet deal 5% more damage and take 5% less damage
    when you have swiftness. Swiftness lasts 20% longer.

Major Master

  • Infuriating Heat
    Hammer skills recharge 20% faster. Fury effects are increased by 25%.
    Your pet gains increased precision, (150).
  • Tranquility
    You and your pet take 10% less damage from foes without boons.
    Gain regeneration and vigor for 5 seconds when you hit a foe without a boon.
    15 second icd.
  • Choking Gas
    Interrupting a foe inflicts 3 stacks of poison for 6 seconds.
    Your pet inflicts 2 stacks of poison to nearby foes for 6 seconds
    when executing a f2 or f3 skill.
    10 second icd on both effects.

Major Grandmaster

  • Otyugh’s Cry
    You and your pet gain 700 toughness and 300 healing power when your health is below 50%.
  • Brambles
    You and your pet inflict a stack of torment for 4 seconds on foes
    that are crippled or bleeding, 1 second icd.
  • Predatory Season
    You and your pet deal 15% more damage and gain 100 health
    when striking foes below 50% health.

I haven’t thought about the extra pet family skills yet, but the idea is to add some variation to be able to customize the pet to your needs.

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in Profession Balance

Posted by: Ninjasopuli.1980

Ninjasopuli.1980

1. Ranger
2. Elementalist
3. Necromancer