Showing Highly Rated Posts By Niraven.9417:

A question about world exploration

in Guild Wars 2 Discussion

Posted by: Niraven.9417

Niraven.9417

If you’re going for the World Completion achievement, you don’t need to complete the WvW maps. However, if you’re completing them just because, you will need to complete each borderland individually.

Mains: Momoka Mu (Charr Ranger), Rush of the Inquest (Asura Engineer)
Server: Sanctum of Rall

Top 3 HOT things to 'Fix' before release

in Guild Wars 2: Heart of Thorns

Posted by: Niraven.9417

Niraven.9417

I agree, the vertical level map display is essential. I’m assuming it hasn’t been implemented yet only because it’s “polish” before HoT releases, but it can’t hurt to mention it.

Mains: Momoka Mu (Charr Ranger), Rush of the Inquest (Asura Engineer)
Server: Sanctum of Rall

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Niraven.9417

Niraven.9417

A handful of feedback from personal experience with this event, for future events:

-The “tag and run” doesn’t feel like fulfilling gameplay. It seems completely contrary to the idea of players working together. Instead of the amount of blossoms, or number of rewards being scaled to the number of events a player took part in (20+ for 15 blossoms in this instance), I would greatly prefer rewards being scaled to the rank you got upon event completion, gold resulting in the most rewards, bronze the least for participation, etc. It could even be a small number such as Gold= 3, Silver= 2, Bronze= 1 etc. Receiving a small reward per event not only makes a player’s time feel more valuable and gives them incentive to stay and see it through, but also gives them something in the event they are disconnected or have to leave early before (30 minute) event end. It wouldn’t be a complete loss.
>Counterpoint- One could argue that this could result in too many players at events preventing people from getting in hits (see some frustrations regarding daily events). However with the number of events spawning around the zones, the chance of this being a problem seems less likely.

-Promote a multi-weekend event or longer event when there are high-end rewards present. Many people have school and/or work and there simply isn’t enough time to earn the high-end rewards. Something I always enjoyed about the old limited time content updates (e.g.- Queen’s Gauntlet) is that there was always enough time, even if I could only get in game for 30-60 minutes a day after work, to earn at least one good high-end reward. Perhaps in the future, it’d be better to extend the event across multiple weekends, with a “participation bonus” for being present in 1-3 of the invasions per weekend. This would give people incentive to stop by and try it out for a larger/bonus reward at the end.

-Free waypoints for full zone content. I bring this up primarily for new players who may want to participate in the event, but have trouble getting to the actual events in time due to either not having explored the full zone, or the waypointing eventually taking a notable sum out of their wallets (removing the event stack to determine rewards would also minimize this issue).

-Potential reward cost reconsideration. This is referring specifically to the additional gold cost for reward items. Again, this is primarily for new(er) players. It would be difficult for most level 18 players to be able to afford an additional 10 gold toward a high end reward, which is a shame if they participated enough to earn it otherwise. Vendors being available long after the event is over is nice, however, that is still a lot of money for a new player, and it could be months before they could afford it. Reward content should be equally accessible to all players across all levels as players are investing their time moreso than their builds or experience.

-Possible implementation of a bonus event. By this, I mean if a certain number of events are completed within a given timeframe, players map-wide receive a bonus. Think of it a bit like “pacman” in the Hidden Depths of the Silverwastes. I’m fairly certain most players would be happy to work toward a “bonus event” for additional rewards, and this facilitates cooperative gameplay.

I hope you guys find some of this feedback helpful for future events.

Mains: Momoka Mu (Charr Ranger), Rush of the Inquest (Asura Engineer)
Server: Sanctum of Rall