Showing Posts For Nithanim.5243:

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Nithanim.5243

Nithanim.5243

I have not had any bigger problems in the past weeks (I need to say that I am playing not very often lately) except some skill lag here and there but that has not been so much of a big deal for me yet.
Now I am sitting here, trying to login for about 20min but I am unable to. Client can’t “reach” login servers (Error 42:0:9001:4409), although when I am pinging the server the client is connected to (64.25.47.122) I am getting about 40ms.


...
 4    23 ms    23 ms    22 ms  AUX10-LKREBC10.highway.telekom.at [195.3.68.61]
  5    22 ms    23 ms    23 ms  IIX10-AUX10.highway.telekom.at [195.3.70.122]
  6    28 ms    28 ms    26 ms  win-b4-link.telia.net [213.248.96.1]
  7    35 ms    36 ms    36 ms  prag-bb1-link.telia.net [62.115.137.24]
  8    79 ms    52 ms    51 ms  ffm-bb1-link.telia.net [213.155.130.202]
  9    47 ms    58 ms    54 ms  ffm-b11-link.telia.net [62.115.137.123]
 10    59 ms    41 ms    41 ms  ncsoft-ic-306349-ffm-b11.c.telia.net [62.115.43.74]
 11    41 ms    41 ms    41 ms  206-127-157-86.ncsoft.com [206.127.157.86]
 12    42 ms    43 ms    42 ms  206-127-157-102.ncsoft.com [206.127.157.102]
 13     *       41 ms    41 ms  64.25.47.122

EDIT:
About 30min after, I finally came through to the login screen. Even the friendlist takes about 30sec to load/update to show friends online. After some time I picked my character, I eventually landed in Lion’s Arch, were the game runs perfectly fine…

(edited by Nithanim.5243)

GW2's Mumble Link "context" data format

in API Development

Posted by: Nithanim.5243

Nithanim.5243

Thus Nithanim is confusing the heck out of me, even if I assume he means ints and not single bytes.

Sorry for causing confusion…
I do actually mean single bytes. I did only compare when which byte changes.
With byte[ 2 ] i mean the byte at position 2 in “context” as byte-array.

PS: Editing my previous post.

(edited by Nithanim.5243)

GW2's Mumble Link "context" data format

in API Development

Posted by: Nithanim.5243

Nithanim.5243

That is what I found out while experimenting:
byte[ ] context = new byte[ 48 ];

context[0] //could possibly represent the region - 1 for American, 2 for European server
context[4] //could match the server-id
context[28] //map-id (for WvWvW: 94=Red; 95=Green; 96=Blue)

world_id = byte[0]*1000+context[4]

 

edit:
Assumptions/suggestions/some conclusion after a short period of further testing:

context[6]:
overflow-server? it appears that 146=overflow; 159=normal

context[40]:

unknown | note: equals 128 in WvW (needs review)

context[7]:

unknown | note: equals 37 in overflow, 224 in normal (for me at least; tested in lion’s arch); could somewhat be the id of the actual server working in background (needs review)

context[36]:

unknown | note: equals 158 when on miller-home-servers (my home) and 222 on gunnar (as guest) (if not in WvW or overflow) (tested in: gendarran, lion’s arch, bloodtide); equals 5 in WvW; 4 in overflow (needs review)

edit2
(hopefully) fixed: confusion

(edited by Nithanim.5243)