Showing Posts For Nitrogen.1967:

Mini Liadri Visual Downgrade?

in Guild Wars 2 Discussion

Posted by: Nitrogen.1967

Nitrogen.1967

i’m actually quite angry about this. it was such a wonderful unique effect and now they call an ‘enhancement’!? what a bullkitten! my friends asking now ‘what is that black blot following you?’ and I can’t even prove it was a live person at some point in the game. now it’s just a black spectre, a filthy mob no one would care about.

Seth Bloodhorn, Blacktide

Off Hand soulbinding fails

in Bugs: Game, Forum, Website

Posted by: Nitrogen.1967

Nitrogen.1967

this is still relevant. i encountered same issue myself.

Seth Bloodhorn, Blacktide

Aspect Arena

in Festival of the Four Winds

Posted by: Nitrogen.1967

Nitrogen.1967

There are also a couple of spots where you can grab a crystal and then get back to your base with just 2 Light Dashes, making them the king of crystal running.

That’s where this topic basically came from. If there is 1-2 Sun guys on the other team they just build up 100-150 point lead ASAP and then you can’t compensate anymore.

It’s a shame they didn’t fix Wind aspect. if you interrupt Become The Wind before its channel ends, it puts itself on a 3-second cooldown instead of 10. The game becomes way too easy to cheese like that.

Isn’t it expected game mechanic? Like when you get interrupted you just have that skill on a smaller cooldown? At least that’s what i’ve noticed. Wiki page says – 5 seconds tho, maybe they had to scale it down for this one.

Seth Bloodhorn, Blacktide

Aspect Arena

in Festival of the Four Winds

Posted by: Nitrogen.1967

Nitrogen.1967

Sun is good for sneaky grabbing but is very poor for fighting.

Using aspect of lightning you can intercept the crystal carriers with their storm ability and kill then rather easily. Alternatively, you can camp a choke point ambush them there.

Also don’t underestimate the power of lightning pull which allows to make shortcuts that the light rush cannot.

imo Sun is pretty grand in terms of fighting aswell AND has a perfect escape tool, which btw isn’t stopped by lightning’s storm – you just dash thru it.
Side note: haven’t investigated shortcut possibilities for lightning yet.

It feels like Sun and Lightning are the most balanced and fun to play. These two comboed are total beast at all. And Wind is more of a runner than a fighter? Wind Sphere has great damage and interesting mechanic, but i’m not sure how easy it is to pull off during fights. Either way i like that all aspects are pretty unique.

Seth Bloodhorn, Blacktide

Aspect Arena

in Festival of the Four Winds

Posted by: Nitrogen.1967

Nitrogen.1967

So i tried this Aspect Arena thing for a bit now and it’s so much fun! Turns out tho there are some ‘imperfections’ so to say. Like scores rewarded for capturing a crystal so high it’s almost discourages fighting and encourages sneaky and quick crystal grabbing. And while it might sound innocent for a capture mode, but it turns dull quite fast when you see Sun aspect adepts lightspeeding their way to victory. I understand it won’t be pvp-centered anyhow, since it would create an unwated distraction from proper PvP modes, but why make fighting this pointless? So if it was up to me i’d change both points scoring system and the way escape skills work while carrying a crystal. Be it higher evasion-bar drain or increased cooldowns, anything! Let me know what you guys think. And maybe we could get some suggestions together, or at least have our concerns answered by anet rep. We’ll see.
Cheers

Seth Bloodhorn, Blacktide