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The new AC...

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Posted by: Nnene.7231

Nnene.7231

They problem is not that it’s hard and challenging for lvl 80 team. The problem is that it is SUPPOSED to be the EASIEST and FIRST dungeon that you do at LVL 35, to LEARN how to do dungeons and mechanics and teamwork, and all that. What was wrong with the other AC ? It was easy, of course, for lvl 80 people who had done it a hundred times, but it was still hard and challenging for lvl 35 begginers, so it was the way it SHOULD be, right ?

So why change it ? Just why.

AC impossible for PUG's

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Posted by: Nnene.7231

Nnene.7231

So true. When they said they made some changes in that dungeon I thought like “Yay they understood that it was too hard for lvl 35 beggining dungeons so they changed it finally, good choice.”

How more wrong could I be. Now all lvl 80 can’t finish the easy paths without raging all over the place.

Thank you very much.

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

Just keep trying! When I first ran CoE, I usually spent 1 gold on repair for about a week before I finally learned how to dodge properly/switched to melee.

Yeah, but at least back then it was possible to waypoint and come back in the fight so the boss didn’t heal completely :’) !!

But of course you’re right and keep trying is the thing to do, no one is perfect from the beggining.

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

But………..but, they said that the fact that you won’t be able to WP rez while in combat is only the first part of everything. They also said that they’ll chance some things inside dungeons…they already shrank Alpha’s HP.. Why don’t you people try and run the dungeons how they are right now for a while, and you’ll see that in the next patch, they’ll nerf (or balance, if you want to put it that way) stuff in dungeons.

I am not an elitist, honest, I too like you guys screw up a dodge or two from time to time, and I’m sure even the elitists use the WP in the dungeons from time to time. The fact is, they found a challenge and they liked it, while the others found a challenge and stopped trying.
What I see here are people similar to those that want to restart the Swamp fractal after just 2 tries.

Honestly out of the people that complained, how many of you actually tried to run some dungeons after the patch? I’m not talking about 1 or 2 tries… I’m talking about really trying.

I for one still have many dungeons to try out after the patch, and I will because I wanna see how things are.
And I’m excited for when the silver trash mobs will get the nerf hammer.

Try Crucible of Eternity.

NickChabby and many more of us who are complaing DID TRY several dungeons before complaining.

I did try it, all 3 paths, and I think Alpha is even easier now with his hp nerf.
But it’s also true that I have a complete armor set and pistols from that dungeon, because I loved/love it so much.

Did your party know how to deal with him? If not you could have thought them.
-ALL go melee and hug the boss
-on path 2 and 3 count 1 2 and dodge when the circles of doom appear.
-kill the crystals immediately.
-repeat.

If someone goes down, all stop attacking and ress.

Yes we knew all that, thanks to the videos made for the dungeons :P ! But yet it wasn’t enough haha… And no we don’t usually suck in dungeons, we run TA without even dying once. That’s why it’s frustrating hehe ^^’

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

But………..but, they said that the fact that you won’t be able to WP rez while in combat is only the first part of everything. They also said that they’ll chance some things inside dungeons…they already shrank Alpha’s HP.. Why don’t you people try and run the dungeons how they are right now for a while, and you’ll see that in the next patch, they’ll nerf (or balance, if you want to put it that way) stuff in dungeons.

I am not an elitist, honest, I too like you guys screw up a dodge or two from time to time, and I’m sure even the elitists use the WP in the dungeons from time to time. The fact is, they found a challenge and they liked it, while the others found a challenge and stopped trying.
What I see here are people similar to those that want to restart the Swamp fractal after just 2 tries.

Honestly out of the people that complained, how many of you actually tried to run some dungeons after the patch? I’m not talking about 1 or 2 tries… I’m talking about really trying.

I for one still have many dungeons to try out after the patch, and I will because I wanna see how things are.
And I’m excited for when the silver trash mobs will get the nerf hammer.

Try Crucible of Eternity.

NickChabby and many more of us who are complaing DID TRY several dungeons before complaining.

Dungeons are rediculous now.

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Posted by: Nnene.7231

Nnene.7231

And one more thing, stop being bad.

Seriously ?

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

Well, the waypoints.

How do waypoints help to kill him? They deal damage?

Of course not. They let you come back to the fight when you’re dead, so your team doesn’t have to die before you can respawn there. And so the boss doesn’t heal itself.

But that was before.

You don’t get patted on the back for failing, you get rewarded for learning from failures. You learn by not dying.

You know as much as me that players won’t think that way and instantly kick players who die, not because they’re not good, but because no one will let them a single chance to improve. It’s a GAME for god’s sake, not an exam. We’re supposed to have fun, not to be perfect everytime.

(edited by Nnene.7231)

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

Crucible of Eternity is now impossible, pathetic update ….. path 1, if someone die, it’s over.

Subject Alpha + the new system = impossible.

Awesome Arena net, Thank you for ruining our pleasure

Didn’t they only decreased Alpha’s hitpoints? What else did they do to make it impossible?

Well, the waypoints.

Getting used to being spoiled doesnt make you disciplined. If you claim to know mechanics, you wouldnt be dying. Knowing a mechanic and executing it properly go hand and hand.

Knowing and understanding the mechanics is not beeing a pro either. We all have to fail at times to get better, but making the whole team fail just doesn’t help.

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

The issue I see here is we have two separate factions: the elitist “I SOLO THIS” players and the … Let’s call them the casual players.

With the pre-patch mechanic, both parties were pleased: elitist could run their paths naked with uncommon weapons if they wanted, or do level 20+ fractals… And the casual players had their already hard enough dungeon difficulty.

With this update, only one faction is pleased: the elitist. In other words, they’re pushing down our throats/Force on us their perspective by saying “DEAL WITH IT, it’s fine for us!!!”, no, just no, that’s not a good attitude.
The casual players have a harder time, it’s almost impossible for them, it discourage and it sucks. Most of the dungeon runs are made of random people too, which make things harder.

It’s easy to say “JUST DON’T DIE AND LEARN!!!1”, but it’s even easier to think about us. We got used to a 3 months old mechanic and now we’re forced to change all our tactics. And yes, even when we look at walkthroughs, wikis, youtube videos, we’re still spending hours (without succeeding) on subject Alpha. It discourage. The game was said to be fun, it’s not for many players at the moment since the dungeons are the only things to do once we hit 80.

Guild Wars 2 was supposed to please almost everyone, both elitist and casual players. With this new difficulty, they only pleased one part. Give us a difficulty setting at the beginning like the fractals and we’ll be pleased. But don’t punish us for trying to spend time in dungeons and earn tokens when we don’t have the same amount of time to give to the game as other players.

Thank you.

This is just so true and well explained. I’m pretty sure all casual players feel the same. It’s not that we’re not good enough, it’s that we don’t have time enough to beat everything like the hardcore gamers, (who seem to be the main interest of ArenaNet these days by the way)…
We DO understand the mechanics, we DO prepare before enterring a dungeon, we DO work as teams, why would you make it more difficult, it was already challenging for casual (actually normal) players.

I saw that the change is arriving because “It’s more like what arenanet wanted the dungeons to be like”, but… Seriously.

Crucible of Eternity is now impossible, pathetic update ….. path 1, if someone die, it’s over.

Subject Alpha + the new system = impossible.

Awesome Arena net, Thank you for ruining our pleasure

Yes, yes. We share your pain, it really is impossible, even after trying for hours we still didn’t make it.

(edited by Nnene.7231)

1/28 Dungeon update: Your thoughts?

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Posted by: Nnene.7231

Nnene.7231

I dunno, my guild ran three dungeons last night, HOTW path 1, TA up path, and took three new members through CM Story. Personally I thought it was much easier than before, all of the bosses/silver mobs seemed to do less damage, and died faster than before. We only had 2-3 deaths out of all three runs (the new people in CM) and it didn’t seem to effect the group much, we just finished the boss and rezzed the dead players after the fight. I was initially worried that the patch might make dungeons too difficult for the average player, but it seems to me (so far at least) that they may be a bit too easy now.

Twillight Arbor was changed to fit this new situation, we did it also yesterday and had no trouble at all.

But today we ran Crucible of Eternity, and it was just impossible. It was already hard/challenging before, and it was ok, but now it’s not even fun or anything, just frustrating.

Dungeons are rediculous now.

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Posted by: Nnene.7231

Nnene.7231

Really ? Like.. REALLY ? Why arena net, why ? We were having so much fun doing dungeons with friends, it was hard, challenging, but fun. We died at times, learning from our mistakes, then got back in fight. Now if a player dies, he has to WAIT and watch OR the other players HAVE TO revive him, even if they’re in danger, putting themselves in EVEN MORE danger.

I just don’t see the point. We were working as teams before, now if a player dies too much he will probably be kicked out by his party. Congrats on the useless change.