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[Bug] Minions don't always fight.

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Posted by: Nocturnal.9584

Nocturnal.9584

Nevermind! After some actual looking in other threads my questions have been answered.

[Bug] Minions don't always fight.

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Posted by: Nocturnal.9584

Nocturnal.9584

Since Aug 25th’s update, can anyone confirm if this has been fixed?

“Profession Skills

Fixed a bug that prevented minions from quickly targeting your attack target"

MinionBugz Fixed! ThankYou Anet!

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Posted by: Nocturnal.9584

Nocturnal.9584

Can you change the subject line to something like “Please fix broken Necromancer minion AI” – maybe this is more likely to draw attention to developers.

I’m finding it hard to believe it hasn’t even got recognition yet, even if it was just a passing “Looks complicated, we’re trying to figure it out” under known bugs.

MinionBugz Fixed! ThankYou Anet!

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Posted by: Nocturnal.9584

Nocturnal.9584

Bump. I was hoping there would be some fixes for Necromancer minion stuck-to-spot behaviour when attacking in the latest huge update but no luck.

Please please look into this.

MinionBugz Fixed! ThankYou Anet!

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Posted by: Nocturnal.9584

Nocturnal.9584

Yes, the issue effectively breaks a core build of the necromancer and should be looked into.

[Bug] Minions don't always fight.

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Posted by: Nocturnal.9584

Nocturnal.9584

Still a problem that’s getting annoying.

MinionBugz Fixed! ThankYou Anet!

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Posted by: Nocturnal.9584

Nocturnal.9584

Bumping this topic. It’s getting very frustrating using these minion skills and watching them not performing.

Necro staff too loud

in Audio

Posted by: Nocturnal.9584

Nocturnal.9584

I loved staff #1 sound. It’s so distinctive and evocative, like something is moving through the air. I thought something was missing from my necro when i recently acquired Final Rest and took up staff again. The marks barely have any sound so most of the character of the staff was on Necrotic Grasp- Bring it Back

This, please!

The Necromancer already has been “lightened” up since GW1 I feel. It needs to retain some the “darker” elements to the class. The SFX is one of them.

Necro staff too loud

in Audio

Posted by: Nocturnal.9584

Nocturnal.9584

I personally liked the deeper necro staff sounds, seems now that sound is gone completely from Necrotic Grasp?

Annoying Sound Bug

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Posted by: Nocturnal.9584

Nocturnal.9584

Still happening to me as well. :|

Mad King's Clock Tower, Ports be back to start instead of loot room.

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Posted by: Nocturnal.9584

Nocturnal.9584

I had the same issue as above, but I resolved it by jumping into the wall panel JUST BEFORE the clock face swings around and gets struck by lightning. Bam. Loot room.