Showing Posts For Nocturnal.9584:
Since Aug 25th’s update, can anyone confirm if this has been fixed?
“Profession Skills
Fixed a bug that prevented minions from quickly targeting your attack target"
Can you change the subject line to something like “Please fix broken Necromancer minion AI” – maybe this is more likely to draw attention to developers.
I’m finding it hard to believe it hasn’t even got recognition yet, even if it was just a passing “Looks complicated, we’re trying to figure it out” under known bugs.
Bump. I was hoping there would be some fixes for Necromancer minion stuck-to-spot behaviour when attacking in the latest huge update but no luck.
Please please look into this.
Yes, the issue effectively breaks a core build of the necromancer and should be looked into.
Still a problem that’s getting annoying.
Bumping this topic. It’s getting very frustrating using these minion skills and watching them not performing.
I loved staff #1 sound. It’s so distinctive and evocative, like something is moving through the air. I thought something was missing from my necro when i recently acquired Final Rest and took up staff again. The marks barely have any sound so most of the character of the staff was on Necrotic Grasp- Bring it Back
This, please!
The Necromancer already has been “lightened” up since GW1 I feel. It needs to retain some the “darker” elements to the class. The SFX is one of them.
I personally liked the deeper necro staff sounds, seems now that sound is gone completely from Necrotic Grasp?
Still happening to me as well. :|
I had the same issue as above, but I resolved it by jumping into the wall panel JUST BEFORE the clock face swings around and gets struck by lightning. Bam. Loot room.
