Showing Posts For Nofaith De Morte.1027:
I tried a lot of that stuff in the lower leagues. I’m playing vs diamonds now as a solo reaper and the entire game changes.
This build will struggle greatly higher up, at least that’s how it was for me.
Had to settle into a meta cancer build and HAD to lean on my teammates. Hate to say it but with support a Reaper shines, when getting focus trained you’ll last 2 seconds at best. I wish I wasn’t being so literal.
At beginning diamond level I’m playing Scep/focus (more boon strip, helps semi-useless first tier spite) and staff. Energy/Hydro Air/Speed (all proc on in and out shroud etc). Durability/Wanderer’s.
Spite/soul/reaper 1-1-1/2-2-3/2-2-2
I wish with all my might foot in the grave and dhuumfire weren’t on the same tier.
Coming up through low leagues Blighter’s Boon was enough for sustain, not even remotely true higher up. Too many insta-gib classes and EVERY GAME will have a tempest or two on the other team. IE most of your hits are mitigated.
The name of the game is boon strip. All the classes get better boons than you and they will turn the fight for them. That’s why I use focus. it has a heal and a 3 strip. I carry 3 signets, all of which strip 2 boons. So that’s 4 distinct boon strips. Sometimes 1v1 vs engi/mes/TEMPEST that STILL isn’t enough strip.
Oh a diamond Tempest. Oh you’re in for a real treat there. OH man. Oh man oh man.
I know I’m kinda kittenin in your wheaties but it’s better than letting you eat them.
(edited by Nofaith De Morte.1027)
100% real talk in sPvP you’re fighting uphill playing a Reaper. I’m not gonna get into a big huge diatribe but play a better bunker class if actually advancing leagues is your aim. There are classes that you don’t even have to know how to play that well (given you have a good grasp on the game in general) and can advance through the first 4 Divisions pretty easily, even as solo Q. I did that, first 25 games as class X and I rose 2 entire divisions. I mean I didn’t know the spell names really. But I digress.
MM in this meta doesn’t stand a chance and I think you’re finding that out.
Try a spite/soul/reaper build. If you like condi or power. Just swap a few traits/rune/ammy and you can roll with either focus with this build.
If you like might stacking and want to play with Blighter’s Boon for instance try the strength runes, boon duration specifically will help. Try out a marauder ammy if you want straight pew pew. Undead/rabid for super bunker type.
My real deal advice though is in PvP Reapers aren’t what they’re made out to be, unless being undisputed ruler in hotjoins is your thing.
Corrupt boon is useful.
Really, this and Dragonhunter are the worst matchups for Reaper.
Tempest may be the absolute worst though, as condi it’s a straight hard counter.
The problem really is the same with Necro (I’ve mained since release) and the fact on any organized team you’re focused first and you can’t deal with it for too long.
Thank you so much for the video and the builds. I myself am a returning player and PvP in GW2 wasn’t my forte. I was struggling to find a build setup for PvP that fit what I liked about the new Reaper specialization. I prefer condi damage over power but I felt like if I didn’t have a GS I’d be not playing to the potential. With your condition build I felt an immediate shift in performance. It just felt natural and I finally had the teeth I felt I was missing. In hotjoin spvp matches (what I’m doing atm) I can finally feel pride in my play thanks to your inspiration!
But you can never rest on your laurels in a competitive environment so I have a few specific things I’m evaluating and the first is Corrosive Poison Cloud. This is used primarily because of the projectile nullification right? I’ve not really picked up the situations this is best used in vs the specific classes so does anyone have any tips for best use? Are there any other skills with more utility for this build and that slot?
Why is Chilled to the Bone seemingly the default Elite now?
Why do I miss wail of doom so much of the time?
Viable is a loaded word. GW2 is designed with the approach that every spec/profession is viable. But there’s no such thing as perfect balance, and some professions will always be more optimal than others at certain content.
Necromancers are very self sustaining, but also very selfish. Their lack of group support tends to make them less viable in group content, especially in PvE. Granted, a team of nothing but necromancers can still complete any content in the game*. The issue is: people want to farm content for rewards, and demand it be completed as efficiently as possible so as to not waste time. Certain group compositions will always complete a given content faster than others. Necromancers aren’t currently included in that group composition*.
*Current as of October 31st 2015
Let me start by saying thank you for your response and being civil within.
Viable is a loaded word but it really doesn’t have to be. I think that in most instances people will agree that by the definition of the word, capable of working successfully; feasible, Necromancers are very viable in this xpac.
You said there is no such thing as perfect balance and I suppose that’s true. But I think that means your definition of balance is too rigid. If by that you mean that all classes are exactly the same in all situations then what’s the difference? Ok, you may have meant all classes should finish every encounter in the game with identical numbers of _______ in every category of data. That’s impossible, I agree. But if you definition is all within say a standard deviation then balance is very possible and I would argue we’re relatively close to that in game.
Ok, how about patchwork data to compare? That’s flawed because that isn’t the in game model so who cares? By using an arbitrary measurement to base an entire argument on it’s then makes that argument irreverent in my opinion. This game was built to be dynamic and a mechanic like dodge roll reflects just one of the million reasons why a patchwork model isn’t representative for in game data, therefor saying Necromancer in game isn’t as good as _______ is seriously misinformed in my opinion.
Lack of group support in what sense? And not as much _______ as this class is rooted in the same fundamental flaw as a patchwork model to represent real in game data, again in my opinion. I can spec blood and burst heal in shroud like nobody. I can AoE like nobody. I can self sustain so that I don’t burden anyone so I don’t really understand the selfish argument at all. Who can bring more stuff, survive better, do better damage all at the same time? If the answer is all or almost all then we have a real huge problem. If the answer is most, ok that’s concerning and we have a problem. If the answer is one or two, well that’s not really a problem. If the answer is none you’re probably op.
As for the issue being people want to farm content for rewards, and demand it be completed as efficiently as possible so as to not waste time. That’s a mentality that isn’t going anywhere anytime soon unfortunately. To them I would say just this, as a necro I can tag every mob that’s around the zerg getting more sweet loots in a shorter amount of time and that makes it more efficient. Running maps is a pretty darn good way to the sweet loots. But if there is a place in game where necro isn’t the best then so be it. It’s relatively good at a lot of things in my opinion.
Certain group comps completing some content faster? Yeah, I agree that certainly exists and hopefully with further tuning the gap between comps is narrowed. But one group being better than another group, all while both can eventually complete the content, is a pretty kitten sweet spot and not a lot of MMO’s can even come close.
Ok last edit: An accurate dps meter would help too. But do we want this game reduced to a meter like another game ended up being. That “world” sorta actually sucked because of the meter.
TLDR; it’s not that simple and can’t possibly be summed up in a word.
(edited by Nofaith De Morte.1027)
I’m currently running a more balanced, hybrid approach using Viper’s weapons and Sinister gear. I’m running spite/soul/reaper and I swap my specific traits to exploit whatever I can so I can’t give you a rundown there. Running Greatsword and Sceptor/Dagger because that gives me all the versatility in the world as such I haven’t hit a single encounter yet that I can’t deal with. Point blank some encounters SUCK as melee. Or if I want to be more defensive I’ll swap to ranged. I will eventually start swapping in a staff for encounter specific mechanics but I don’t have an Ascended one yet as it is my least favorite skill set. The only downsides now are not being fully ranged and sometimes generation of life force lags for a bit but I get ranged enough and eventually work up life force in those situations. Rest of the time it’s melt face and outlast everyone.
With all that said
I’ll say that if anyone tells you that this version of Necro isn’t viable is extremely misinformed and further is BSing you.