Showing Posts For Nold.8571:
At least castable while moving. OR add a trait to give stability while casting…
Happening every day in WvW
20v20 is not my cup of tea. I know there are pre aranged fights like this, but I was was looking for something like GW1 had. I’ll just have to wait and see what this update brings. T1 doesn’t seem to have many 5mans running around either.
Even a way to track a guilds achievements in WvWvW would be cool, and something WvWvW wise for guilds to work towards.
Leaderboards are rumored I THINK for WvW. I might be thinking just of sPvP though. But yes, that would be very cool. Not sure how you would track guilds though. I can see individuals being tracked based on certain criteria. Like # of supply camps capped etc.
Daoc Did it.
You could track Kills, Keep takes, supply takes, badges earned…All kinds of cool stuff. I realize bigger guilds would of course have better stats, but it would still be cool to be able to track this information.
Even a way to track a guilds achievements in WvWvW would be cool, and something WvWvW wise for guilds to work towards.
So the original Guild wars as you all know, had a " guild v sguild" mode. This was seperate from the normal, plain pvp mode.
Where is this in GW2?
I realize WvWvW could essentially be GvGvG, however, what about the small guys? Besides the pre arranges GvG fights, there is nothing to pit a guild vs another guild.
There isn’t even an official way to track a guilds achievements in WvWvW. Where is the GvG love!!!!
I think zergs are fine, culling however is not. My biggest gripe is how you can siege from keep to keep. Being able to knock down the wall to another keep from the safety of your keep is ridiculous. Either reduce the range of trebs, or ( better solution) increase map size and spread the keeps out more. I understand increasing map size is EXTREMELY unlikely.
Perhaps giving trebs a “debuff” when put up inside keep walls that reduces their damage to other keeps.
I also think the badges of honor would be better aquired instead of a “drop” simply given as a karma like currency. This would eliminate bag space, as well as forgetting to pickup the bags.
I also agree that the AOE cap should be removed.
Once downed and stuck, you should be dead.
What kind of WvWvW groups do you guys run? Do you run with the zerg all the time or do you run smallman/5man?
Looking for a WvWvW guild, but Zerging isn’t my cup of tea. I’ll do it if I can’t get a group, but I prefer 5 man roaming groups.