Showing Posts For Nomad.7216:
Build: http://www.guildhead.com/skill-calc#MVac9czMGNvMMGNvM9MaxxczsbmVR
Rolling with a staff for the two direct healing spells, in addition to the auto-attack heals.
Here’s what my basic strategy is…
- Healing rain will practically cover any control point, I always lay it down during fights.
- Healing Rain heals for 6k, it’s practically your healing skill.
- Continous large health regen for allies as long as your near, so stick with your team.
- Keep auto-attack on at all times, as it heals nearby allies for ~500 health.
- Keep attuned to Water at all times. Switch to air to escape.
- Use Frozen Ground when you are being attacked by melee.
- Ice Spike recharges quickly, making it a great AoE support spell.
- Summon your elemental (elite skill) to boost healing.
- Cast Mist Form when a Warrior casts “Hundred Blades” and get out of there!
- Activating Signet of Water can help slow foes who you missed with Frozen Ground.
- Using Geyser on recently downed allies immensely helps.
- As long as you’re with your team, you will be helping everyone tremdously.
- Try not to use your Signet of Air, because the speed boost aids in navigation and escape.
Also note: You will be doing paltry damage, do not try to take on anyone alone.
Gear:
Standard Exotic sPvP gear
Cleric Amulet with Cleric Jewel
Gem of Water / Gem of Monk (Whatever your prefer)
PvP Staff with Sigil of Superior Water
What do you guys think?
Anything I should change?