Showing Posts For Noobins.3802:
Shrapnel Grenade - Can we get doubled cd and 2 bleed stacks per grenade instead?
in Engineer
Posted by: Noobins.3802
The point of kits is to keep them in use for substantial periods before switching to whatever else you want to use.
… and kits have a 1 second cooldown on swap, why? If you compare to elementalist attunments (the only comparable mechanic), the short cooldown makes it obvious the intended use is to swap in and out of them as the situation dictates. You may personally just go into Grenade kit and sit there for 10min at a time, don’t assume everybody plays the same way. I run tri-kits most of the time and I switch a lot to get the most out of the abilities (I rarely actually use the #1 on anything).
That’s perfectly fine, but why would they give engineers other utility skills if they expected everyone to swap between kits constantly? More build variety is a good thing – there’s no point in trying to get them to nerf “single kit” builds.
Old cooldowns were: Whirling 10s, Symbol 10s, Leap 20s. Most skill calculators haven’t been updated yet for this patch.
I would like to see an indicator added to the tooltip before you mine/gather/chop something that shows whether your currently equipped tool is higher than, lower than (i.e. you can’t harvest it) or equal to that node. I made some crappy examples of what this could look like in MSpaint; see attachment. Alternatively, the game could just show your currently equipped gathering tool as a tooltip before you harvest.
-Skill point
-Cursed Shore (Death’s Anthem & Winterknell Labyrinth)
-You are supposed to fight a ghostly sword or hammer (same mechanics for both) but they are just lying there “dead” and nothing happens – they never respawn either.
-Crystal Desert