Hello Robert i feel the WP zerg is necessary because of the game design.
Guild Wars 2 doesn’t follow the traditional tank,heals,dps roles, everyone plays a pure damage trait set with some sort of ranged weapon chances are if you try to be melee or create a sort of tank setup you will find yourself on the ground quick and often, those who try to help end up the same so why revive.
Melee gets beat up easily even traited with toughness vitality healing and geared with the same stats wielding a shield i feel i can’t go toe to toe with a foe which kind of takes the fun out of that.
I felt it was designed to be able to accomplish the dungeon or events with any kind of trait path you choose but it seems to favor range. Honestly i like being able to take on a group of foes and hope my team can down them before i do but you can’t toughness doesn’t offer that good protection.
I realise thats what the dodge was for and why block was made but i can’t tell when they are about to use a devastating attack amidst the other players spell graphics and the NPC’s designed movement i have a hard time deciding if they are about to unleash or what.
I am a tank at heart always have been I just feel to pursue that trait line will lead you to the poor house. If you are going to remove WP zerg then you are going to limit the only way to progress.
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