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recieving heals inside ds is needed

in Profession Balance

Posted by: NosGenerated.2786

NosGenerated.2786

My greatest problem with the Necro is that we are supposed to be an attrition class, yet our method to attrition is worse than what other classes have. Healing while in ds would give us some more of that. In WvW I like to run a condition build because zergs like to get caught in aoe conditions circle from the staff (Not optimal I know). I don’t PvP much but in WvW if I am trying to get somewhere alone as a necro I have to pray to not get seen by more than 2 people. One person is fine, I can probably 1v1 them. If there is 2 people I am dead. I have 0 escapes. I have tried to juke and other things but I am mostly delayng the inevitable if they want to take me down. On my elementalist and theif I have so much escape available that I can get away. Now I am not saying that I should be able to 1v2. I am saying that I should be able to facetank that damage until help either arrives or they lose interest. If neither happens then I would die like usual.

recieving heals inside ds is needed

in Profession Balance

Posted by: NosGenerated.2786

NosGenerated.2786

We have no other way to actually prevent damage except to try to bunker in DeathShroud. DeathShroud is about a 2K temporary HP pool that does nothing if my HP is low. It is only currently useful for mitigating attacks when my HP is high so that it never gets low. This idea is very counterintuative. When I thought of DeathShroud, when I first played necro, I thought it was neat get out of a fight card. This is only true in PvE since AI tend to not chase you down. When I first got into WvWvW and tried to use DS to escape; well having an aditional 2K health doesn’t really get you much.

Now this would all be fine. I am okay with a class not being able to escape if it can do other defensive things. Necros have one of the worst sustain when specing sustain. So asking for all healing effects to work in DS is not OP. DS is not invun (where you can still be healed). Popping DS is kind of like getting a 2K sheild that deteriorates quickly where you cannot use you 6-0 skills (Though you do get some nice new 1-5 skills).

Also not having your own regen and your own traits work while in a certain state that is CORE to your class is bad design and is very unintuative.