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We have no other way to actually prevent damage except to try to bunker in DeathShroud. DeathShroud is about a 2K temporary HP pool that does nothing if my HP is low. It is only currently useful for mitigating attacks when my HP is high so that it never gets low. This idea is very counterintuative. When I thought of DeathShroud, when I first played necro, I thought it was neat get out of a fight card. This is only true in PvE since AI tend to not chase you down. When I first got into WvWvW and tried to use DS to escape; well having an aditional 2K health doesn’t really get you much.
Now this would all be fine. I am okay with a class not being able to escape if it can do other defensive things. Necros have one of the worst sustain when specing sustain. So asking for all healing effects to work in DS is not OP. DS is not invun (where you can still be healed). Popping DS is kind of like getting a 2K sheild that deteriorates quickly where you cannot use you 6-0 skills (Though you do get some nice new 1-5 skills).
Also not having your own regen and your own traits work while in a certain state that is CORE to your class is bad design and is very unintuative.