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this falls in line with anet’s anti grind policy. i admit that at times there are grey areas when it comes to interpretation or implementation of their manifesto, which as we have seen, has evolved, though the wording on the document stays the same.
if they wanted you to grind out gold, they would have left all those mechanisms alone. the fact that they did away with these methods proves that they don’t want you sitting in the same zone for hours at a time, whether it be making gold or doing something else. granted, player expectations vary wildly in both directions for what is considered fun. some love grinding, some don’t.
anet has repeatedly shown us(in both blatant and ninja-like forms) that they want us to explore the world, experience the richness of the story-telling, the art that was created and the music composed for our enjoyment.
This isn’t preventing grinding, nor is it making go and explore the world. If anything the drop rates are making grinding worse. You have to grind and farm to get anything. The benefits of going out and exploring are non existent. If they want us to do that then they need to put some incentive for it, past the initial xp and rewards for completing the map and the measly rewards for the dynamic events.
The drop rates and DR haven’t hurt the bots either, it’s only hurt the legitimate players whether it be the casual or the hardcore.
I’d just like to see some mobs cleared out a bit and showing more of the fact that it is being reclaimed. Maybe in the next big update they can change it.