For me trying to level a new character now and play around / learn the mechanics of the game is a stressful task.
I find myself forced to think on how to allocate my skill points / gold around between the skills and trait unlocks rather than focusing on the actual interactions between skills and traits.
The added chore of adding in fetch quests to unlock certain traits really doesn’t serve as a good enough carrot for me to want to go out and seek these quests to gain those unlocks, let alone explore the game world.
Much of my early game experience was fun because I explored the pve world and the traits/skills system separately!
Overall I think combining economy, skills+traits system, exploration together in this way detracted from the whole and adds nothing to the game.
Honestly I wouldn’t want to inflict the open world pve experience on someone starting from scratch as it is not as rewarding as when I first played the game. Instead opting to just send em to whatever powerlevel method is flavour of the month (eotm).
Access to separate visual effect only skills, ground targeted or otherwise, that only your squad members could see so you can indicate/draw on the fly what needs to happen.
eg marking out where to attack or a position to be aware of.