Showing Posts For Noxinecrotic.7598:
@Zeh, agree. The bomb part can be unbelievably annoying when you only have a short amount on time to spend playing the game.
The fact that so many players are choosing to opt-out of that particular part of the dungeon shows that that part has major flaws. Before the timer increase, the only problem was people just all went in at once, now it’s in groups of twos.
But remember, at that part of the dungeon, you are not supposed to kite. Apparently it is possible (although I have never seen it happen, but it may be) to dps the mobs down. Never found a party willing to try it, pub’s or guildies. The fact that the kiting takes place, and people trying to find new exploits, shows that people cannot think of any alternative solutions.
Just got my chest-piece, really disappointed that the visual bug occurs not just in the preview window. Any word on if there is a fix in the works?
I performed several CoF run’s today, most of which went rather well, however when we reach the Magg bomb room, and if failure starts to kick in, people just leave, making the time spent there pointless (thanks to the new “completion mandatory for tokens system”). This happens with both guild members and pub’s.
It feels extremely disheartening knowing that your badges are that close, and you have put work into receiving them, but now you cannot get any. Two of us (me and my friend) stayed behind, trying to do the bomb part ourselves, but we simply could not do it.
In the end, we left, feeling that our time had been completely wasted, and no reward was given. Please revert back to the old system of chests at the end of each boss, as this method of handing out rewards is fairer to people who have limited time to play.
Obviously this is not only connected to Cof or the Magg path, as parties disbanding can happen in any dungeon or on any path.
(edited by Noxinecrotic.7598)