I’m not sure what some players were expecting from this stress test, but it sounds like it was a lot more than what they got.
I for one, however was pleased with the amount of game play we had. It was only a 2 hour stress test after all.
I found the PS engaging, although not overwhelming. I would have liked the option to choose a different path to play, but suspect that will come with future BETA tests.
The Malyx skills were great to use once you got on to drawing conditions to yourself and then trading them off to foes.
I particularly enjoyed the hunt for the Mastery Orbs and trying to get the ones that obviously need a (Link type) skill upgrade to reach at some later point in the game.
The Wyvern fight was a little disappointing as it seemed with a group of about 20 players Revenant and other class mix, we just ranged and brought him down with little effort and if you are placed at just the right spot (in front of edge barriers) during his wing gusts you cannot be forced over the edge.
The Glide skill needs a bit of tweaking at starting level for opening of the wings a little sooner. I realize that this will be an upgrade in the Mastery chain later on but still feel for starting, the lead time is too slow.
I did encounter problems with the jumping mushrooms and after putting the necessary Mastery points into the levels was NOT able to use them for some reason. Then as I was playing along in the second round of the BETA stress test for some reason a message popped up on the screen indicating that “Mushroom Jumping was now activated”. It was unclear if that was an intentional game inclusion or a bug in the system.
Having said all of the above, I was pleased with my experience and hope to get more invitations to future test sessions and am looking forward to release day.
Just remember a test is just that “a Test”, like when you were in school and you had a test it only covered part of what you learned not everything you learned the entire semester or year. Be patient.