Showing Posts For Nube one one seven.7039:
I guess the old thread was too much of an embarrassment. Why else would you lock a thread with feedback on a system that’s been in place for ten months, and is still in place, and will continue to be in place for the foreseeable future, that coincidentally happens to be a little bit embarrassing? Or is it that your forum software is not capable of handling threads with over 80 or so pages of feedback? Of course, someone uncharitable might point out that over 80 pages of feedback would seem to indicate the presence of a genuine problem, but lets not get into that at all. Its also remarkably “convenient” that this will ultimately insure that the thread gets buried, and with its burial, the burial of oh so inconvenient previous dev. statements.
Let me perfectly blunt.
What is the purpose of this thread Gaile? why would you lock a thread which was not off-topic, and still discussing an ongoing issue? I could possibly see making a “part 2”, AFTER you’ve say, implemented long awaited changes to the current system.
speaking of the “next” system, does anyone else find that the best way that the PR team (which described our current system as an “improvement” and “Encouraging build diversity!”), can find to describe the next trait system is “simplified” more than a bit discomfiting, or is it just me?
Worth noting, I`m sure by certain legalistic, or subjective interpretations of “better” and “encourage” their spins on the current system are perfectly accurate.
Megaserver – Not everyone likes crowds and zergs. We started the game being given a choice of population density, and that choice was taken away from us. They could set up a 3-tier Megaserver system giving us Low Population, Medium Population, and High Population Megaservers. That way they could let let people play in crowd sizes that they chose at the start, but still arrange to make sure zones aren’t completely empty either.
I want to re-quote this for emphasis. The Megaserver change was a change which removed the choice of who, and how many people, you want to play with. Those of us who had paid to transfer to a smaller, more community based map, ( because zergs aren`t just boring, they`re usually irritating, for me at least) not only had our choice, our decisions in regards to something as fundamental as WHO WE PLAY WITH removed, we also had our previous choices, AND PURCHASES IF WE TRANSFERED, rendered null and void.
I understand that for a select few individuals that the megaservers can do no wrong, and that’s fine, but why, WHY, is EVERYONE forced into this system? If the “reason” for this system was honestly NOT “about the money” would it really kill you Anet to actually give players the choice to use your new “improved” system? Or are you too afraid that the actual majority of players would avoid it like the plague?
*(1)I’ve seen people who haven’t played the game for months complaining about stuff that’s no longer a problem. I don’t think that’s helpful or constructive.
*(2)But I’ve often wished people who don’t really know or understand what the game is about should just stop posting.
Because it accomplishes absolutely nothing.
1-just people have not played the game in months does not mean that they could not give valuable feedback, someone who actually left due to principle, and keeps an eye on the forum’s to see if/when any changes are taking place can still provide feedback. If they are abusing their posting privileges, then there is already a system set up for this.
Fortunately, Anet is not willing to simply infract people for not immediately agreeing with individuals. Notice I am NOT saying that all players who “left” fall into this category, but some do.2-Oh? and what pray tell exactly is “the game about”? I thought that was the great joy of guild wars, was that you could play as you wish. Are you trying to imply that there is a dictated way on how people should actually play it? If so, who does the dictation? You? Anet? me? HA! I don`t want it, and Anet is wise enough to avoid it where they possibly can.
Yes the game is actually about play as you wish. That’s what the game is about. So when people come in and talk about stuff like adding a full on gear grind to the game, who exactly does that help?
And if they feel that that makes the game better? You can wish that someone would post or not all you like, but that does NOT change the fact that their feedback, even if it goes against everything the game was originally designed for, is any less legitimate than yours. Nor should they simply be arbitrarily banned from giving feedback. It also does not give you the “right” to belittle or personally attack other customers simply because they are concerned enough with a change, and invested in the game enough, to come comment on their concerns. And note, that this last part is not aimed at you Vayne, but is something I think that a lot of what most posters would call “white knights” need to remember.
Saying people don’t get the game isn’t belittling them, no matter how much you wish to say it is. It’s an observation. We’re allowed to make observations. It’s what we do as humans.
Calling it offensive is an observation on your part, but it’s not intended to be offensive. Frankly, I find your post far more offensive than anything I’ve posted here.
Please re-read, I never said “saying people don`t get the game is belittling them”, my point was that just because you do not agree with feedback does NOT give you the right to belittle them. Secondly, read the comment immediately after, where I specifically state that this is a comment aimed at the forums in general, and not at you specifically. And, finally, we are allowed to make observations, it`s when these observations break forum guidelines that moderators are (theoretically) supposed to step in and act. When the observations go from constructive to just attacking people within a thread because they do not agree with you. And this behavior is not limited to any side, or any individual. A note on intent: Moderators have no sense of humor, so something that “isn`t meant to be offensive” usually is still infractable at their discretion. Finally, please do me a personal favor, and actually read what I say if you bother to quote me, as opposed to just posting what looks suspiciously like a knee-jerk reaction, I`m sure that there’s plenty for you to disagree with without misquoting.
Edit: lol intractable
*(1)I’ve seen people who haven’t played the game for months complaining about stuff that’s no longer a problem. I don’t think that’s helpful or constructive.
*(2)But I’ve often wished people who don’t really know or understand what the game is about should just stop posting.
Because it accomplishes absolutely nothing.
1-just people have not played the game in months does not mean that they could not give valuable feedback, someone who actually left due to principle, and keeps an eye on the forum’s to see if/when any changes are taking place can still provide feedback. If they are abusing their posting privileges, then there is already a system set up for this.
Fortunately, Anet is not willing to simply infract people for not immediately agreeing with individuals. Notice I am NOT saying that all players who “left” fall into this category, but some do.2-Oh? and what pray tell exactly is “the game about”? I thought that was the great joy of guild wars, was that you could play as you wish. Are you trying to imply that there is a dictated way on how people should actually play it? If so, who does the dictation? You? Anet? me? HA! I don`t want it, and Anet is wise enough to avoid it where they possibly can.
Yes the game is actually about play as you wish. That’s what the game is about. So when people come in and talk about stuff like adding a full on gear grind to the game, who exactly does that help?
And if they feel that that makes the game better? You can wish that someone would post or not all you like, but that does NOT change the fact that their feedback, even if it goes against everything the game was originally designed for, is any less legitimate than yours. Nor should they simply be arbitrarily banned from giving feedback. It also does not give you the “right” to belittle or personally attack other customers simply because they are concerned enough with a change, and invested in the game enough, to come comment on their concerns. And note, that this last part is not aimed at you Vayne, but is something I think that a lot of what most posters would call “white knights” need to remember.
*(1)I’ve seen people who haven’t played the game for months complaining about stuff that’s no longer a problem. I don’t think that’s helpful or constructive.
*(2)But I’ve often wished people who don’t really know or understand what the game is about should just stop posting.
Because it accomplishes absolutely nothing.
1-just people have not played the game in months does not mean that they could not give valuable feedback, someone who actually left due to principle, and keeps an eye on the forum’s to see if/when any changes are taking place can still provide feedback. If they are abusing their posting privileges, then there is already a system set up for this.
Fortunately, Anet is not willing to simply infract people for not immediately agreeing with individuals. Notice I am NOT saying that all players who “left” fall into this category, but some do.
2-Oh? and what pray tell exactly is “the game about”? I thought that was the great joy of guild wars, was that you could play as you wish. Are you trying to imply that there is a dictated way on how people should actually play it? If so, who does the dictation? You? Anet? me? HA! I don`t want it, and Anet is wise enough to avoid it where they possibly can.
I`m just gonna leave this here as a reminder:
Oh wow look,a little more than 1.5K votes, less than 10% happy. So let me ask you this Vayne, as an editor, did you ever have overwhelming feedback point to something being an absolutely horrible change/feature/ect? If so, what did you do about it? Did you simply ignore everything that the feedback was pointing to as being horrible? Did you ignore any and all suggested fixes, did you attempt to figure out what specific parts were so hated, and why? Or did you simply do nothing?
Thought I’d try to summarise the pros and cons of the Megaserver from this thread.
I’ve probably left some points out but I tried to skim through every pagePros:
More people on maps
Cheaper (less servers required)
No “home” server vs overflow issues
Increase in new player retention
Unpopular events can now be completed
No need for server mergesCons:
More people on maps
Effect on RP
Every map is overflow
Language on EU
Loss of server community/pride
Lack of choice for players who prefer low pop
Increased loading times
Loss of server events eg Temple runs/mining runs/world boss tours
More gold sellers
Guesting can result in player being put back in same map
Guild & WvW recruiting
Guild missions/puzzles etc can be confusing with players spread across maps, different guilds queueing for same event etc
World bosses on strict timetable
Too many players and spell effects at world bosses causing lag/low fps/dc
Difficulty in getting credit at some overcrowded events (particularly for lower level players)
Players beginning to avoid /map and /say.
Lack of proper scaling for events
No option to queue for different megaserver or /join if not in party
You forgot one:
Lagging out of events due to Zergs (which is further compounded by the new schedule in part.) Good luck trying to rejoin the instance and get credit.
I see that you forgot to mention your policy on not communicating about currently/ already implemented aspects of the game as well.
And forgive me for saying this, but I stopped listening to when you guys “communicate” awhile back, as there always seems to be this…….“disconnect” between what you say, and what you actually DO.
And I`m far more interested in the do.
I already knew of this, and quite frankly, I`m assuming this is a pure PR spin attempt. Something this divorced from reality surely must be.
So an official word is not an official word just because it doesn’t say what you want it to say?
They basically said that they know about issues, and are working to fix them.
What more do you want to hear?
I didn`t say that now did I? Granted, it is official word, but there`s no comment on them making significant changes, or at least, no comment on making changes to the system significant enough to overcome the core problems inherent in the new system, and that is what I`ve been looking for.
I`ve waited long enough, the lack of official word is as good as coming out and saying that although they are aware of the legion of issues with this feature, there are no plans to significantly change it.
https://www.guildwars2.com/en/news/the-megaserver-rollout-is-complete-2/
Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback. We will continue to tweak and update the way the system works until it is providing even better megaservice!
I already knew of this, and quite frankly, I`m assuming this is a pure PR spin attempt. Something this divorced from reality surely must be.
I`ve waited long enough, the lack of official word is as good as coming out and saying that although they are aware of the legion of issues with this feature, there are no plans to significantly change it. I`m not in the business of making idle comments either. I specifically came onto these forums for the first time since the game launch to protest against what is, sorry, was, a game breaking change for me personally. I said if mega`s were here to stay, I was gone. And I meant it. I`ve said my goodbyes, and am currently uninstalling the game. It was a fun ride while it lasted, and it could have lasted much, much longer, and I would have most likely spent more money than ever, especially with skins now being account unlocks. But I`ll never know now, and perhaps much more importantly to anet, they`ll never know how much more I would have spent. I`ll keep an eye on the forums, assuming I can be bothered to check, and honestly, at this point, after all the apparent disregard of the devs, I can`t honestly say I`m gonna prioritize it. I was trying to recruit a couple of friends into the game prior to this, and now, now I can`t tell them anything but to stay away, far far away, from this game, and feel obligated to warn everyone I know about this as well. I wish all of you who actually CAN stand these mega"kittens" well, and good luck. But as for me? I`m out.
Fun while it lasted, but time to move on.
I just logged back on for five minutes, to see if the new megaservers were any more tolerable after a couple of days. Needless to say, I`m now waiting on final confirmation from Anet on whether or not I need to cut my losses, and uninstall the game. I honestly enjoyed the game before the “update”, but now, now I can`t be on for five minutes without gritting my teeth. I Honestly would revert to the game prior to this update, wardrobe system and all, if it meant I could ACTAULLY CHOOSE WHO I PLAY WITH. One way or another, this`ll be over for me when Anet finally decides to comment on it, either it`ll get fixed, or it`ll be just one more customer they`ll lose.
EDIT: typos
I’m hugely disappointed by megaservers tbh:
- no more golden tags;
- no more server community and events;
- huge mess for guild missions;
- huge mess for Orr temples, how are we supposed to know now when an event is active
- waypoints costs
- nodes changing every day….
- trolls everyyyywhere, ppl complaining, almost insulting (!) ppl about their languages
- no more WvW communication
- I never felt so lonely in the game nowWhen I first read about Mega, I thought it would take time, to let people getting used to it, and above all to see their reaction and feelings. But no no, you just rushed the implementation, leaving us quite overwhelmed and not taking into account our opinion…
I really hope you will come up with some solutions : maybe give us back non mega cities (or at least one map where a server can meet x.x), instanced guild missions ?
This, so much this. For a feature designed to provide more players in areas, I`ve never felt so alone. And any inclination I might have to help other players is now nil.
Sense of community blasted into oblivion? check
Ability to gather with friends on maps without being forced to see old trolls form different servers? Gone. Check
Ability to just chill in PvE content without having to turn off map chat for ALL areas due to massive flamer wars? Gone. Check.
Even MORE gold spammers in chat? check.
Even less incentive to help newer players? check.
I`d say Anet did what they set out to.
I think the core problem with the megaserver system is this: Most people assume more people is a good thing. Ironically enough, most boss fails aren`t due to too few, but to too many, specifically, too many people who have no clue, and are either incapable or disinclined to learn how. Increasing the number of players on maps has literally fixed nothing, in addition to adding even more problems, many of which have already been addressed here. But what really really makes me grit my teeth about this new system is this, I changed servers to a lower population server deliberately, in an attempt to avoid the massive mobs of people everywhere, I just wanted some peace and quiet (relatively). Now, after changing servers, a PLAYER CHOICE, I find that its completely irrelevant. I`ll still be rolled into other maps with other players, and my choices be bleeped because…………..why again? Why is my decision to make a lower population my home server being completely nullified? I still haven’t seen a clear-cut reason for this change, the “not enough players in lower levels” could just as easily been rectified by letting players swap home servers……………..at a reasonable cost (say all your current karma or something, something that’s not gem based, theres a lot of ideas here), without forcing everyone to pay for what seems to be a minority gripping. I`ll repeat the core of this here, the main complaint I`ve seen listed as justification for this change was already perfectly answerable WITHOUT a giant new system that completely nullifies something as core as home server choice.