Showing Posts For Nubenai.5127:
The ONLY thing you may be missing out on is some form of cosmetic reward, if even that.
And since this game is about cosmetics in a large part, that clearly makes no difference at all.
Well played, well played.
So I’m guessing you’re one of those people who complain about missing out on the special hats every year in Gw1 too then?
If they gave out Exotic weapons to everyone who attended, then yes, it would make a difference, because then you could sell those for profit, or put them in the forge and potentially get a legendary precursor.
At that point I’d say whoever missed out on it is at a disadvantage. A cosmetic skin like the devil horns, will give nobody an in-game advantage what so ever, thus, it doesn’t make a difference.
Actually, they’ve given out Halloween themed horns for everyone already, so they’re probably just gonna run with something akin to the end-events of the beta weekends.
Which gave no reward.
(edited by Nubenai.5127)
Act 1 for example started way late (or early, depending on how you see it) in the evening, around 5 or 6 GMT if I remember correctly, which meant that I couldn’t make it. Who knows what I missed?
They weren’t one time events, it wouldn’t have made a difference if you joined instantly or if you joined in 30 hours time.
Except it would’ve made a difference, because the first few people got to control the market of candy corn and other Halloween related goodies, making large amounts of money during the first few hours the event was live.
If anything I’d say missing that is something that makes a difference. If you were among the first, you could potentially make a lot of gold doing it.
This event will in all probability be purely cosmetic, not tied to any achievements, and just be a fun thing.
Sort of like the end-events for the beta weekends.
I pre-purchased the game, I played the beta weekends, and I happened to miss the major events at the end of them.
Not comparable. After that everything was wiped. In this case, missing it remains a permanent mark on your character.
How is missing this event any different? It won’t give you a permanent title saying “lol I wasn’t at the Halloween event”. It won’t be tied to any achievements, which means you can still get the emissary title. The ONLY thing you may be missing out on is some form of cosmetic reward, if even that.
The beta ending events didn’t have any sort of reward, and I doubt that this one will either.
The point is you don’t know what’s going to happen, so speculating and being hyperbolic about it is solving absolutely nothing.
IF the event is of such character that it gives out legendary weapons to all those who attend, or if it gives the players the ability to raise their levels by another 5, THEN you should come here and complain.
Complaining just for the sake of it because you can’t attend to an event that may just be a purely cosmetic fun thing, is not solving any problems.
This event is just the START of act 3. There will be other activities, comparable to acts 1 and 2, which will no doubt run until November 2nd, when the week-long event ends.
Q: Will there be stuff in this ‘one time’ event that will go towards our EotMK title?
“Attend the party”
So yeah, if you miss it, no EotMK either.
The party is act 3. The event that starts off act 3 is not considered the party.
The amount of hyperbole in this thread is ridiculous. People claiming that Anet is deliberately trying to kill GW2 because they’ve decided to set the timing of this “one time event” at such and such hour? I live in Europe, and not every timing is perfect for me either. Act 1 for example started way late (or early, depending on how you see it) in the evening, around 5 or 6 GMT if I remember correctly, which meant that I couldn’t make it. Who knows what I missed?
Just because I wasn’t there the moment it happened didn’t mean I couldn’t enjoy it. I’ve done every possible Halloween achievement so far, and being late to the party had no effect on me being able to do so at all.
The one-time event will NOT be linked to any Halloween related achievements. It’s the activities within act 3 and 4 that will allow you to complete these, if you so desire.
Nobody even knows what this “special event” is going to be about. All this speculation and raving about what you’re potentially missing out on is leading nowhere.
I pre-purchased the game, I played the beta weekends, and I happened to miss the major events at the end of them. I’m not demanding they should do a re-run of those events just so I can experience them for myself, sure it would be nice, but being a one-time thing is probably part of what made it memorable for the people participating in the first place.
Not to mention the fact that they’ve added a mini-game this Halloween that’s eerily similar to it.
You people need to chill out with the hyperbole and the entitlement, honestly. Their logic behind this decision might not have been flawless, and I don’t think the spoilt argument holds any water either.
However I do respect their design decisions, and if they want to make it a one-time thing, then that’s what they’re gonna do. This won’t affect your ability to enjoy the Halloween content they’re offering at all.
Act 2 had events that opened the doors to the mad kings realm, and I’m pretty sure not everyone could attend those either, regardless.
I seriously doubt this event is going to be the only thing in act 3. In fact I know it’s not, because that’s what they’ve stated in their announcements.
I’m having way too much fun with this minigame, and it’s such a shame that it’ll only exist until the 2nd of November. Personally, I’d like for both this minigame, the reaper one, and the clock tower to become permanent additions to the game.
Things like this add more stuff for people to do, and this will definitely keep at least me from getting bored in the near future. I must’ve spent at least a dozen hours in there by now.
So please, keep the minigames and jumping puzzles, rename them if you have to, change the scenery, but please keep them. They add so much to the game, and it would be a shame to lose out on them.
I’ve done my fair share of dungeons, and they’re all pretty okay difficulty wise, there are some minor kinks that need sorted out, but other than that they’re manageable.
But then there’s Twilight Arbor. That place is a mess if I ever saw one, jesus christ.
First off: The volatile blossoms. These need to be toned down a notch. End of story. Either decrease their damage, or nerf their spawn rate. It’s not fun having 3 of them spawn on top of where you’re standing in the space of 15 seconds, pretty much killing you in the process. They also very frequently become obstructed for no reason, effectively rendering them invulnerable to all but AoE damage. Now couple all this with the fact that they’re very similar to background elements, this makes it almost impossible to avoid them during hectic boss battles.
Second: The nightmare vines. These guys are fine, except for one minor detail. They keep spawning. Endlessly it seems. We wiped a few times on a combination on Volatile blossoms and vine spit, which apparently seems to make more nightmare vines spawn. At one point there were at least 7 of them up, including the champion one. It’s impossible to dodge that much AoE consistently, and because their puddles stack, you get pretty much instagibbed.
The worms are hard enough by themselves, but throw another 6 of them in, and you’re in for some fun.
I never got farther than that, because every time I try, someone from my team up and leaves out of frustration. And I’ve been close to doing it myself too a couple of times.
I seriously hope this dungeon isn’t considered finished, because everything in there is pretty much over the top. How can a party of players at level 80 with full exotic gear have this much difficulty with it when it’s intended for level 55? I shudder to imagine new players trying this out.
I have no idea how people deal with any of the above issues, but I myself am never stepping foot in that dungeon again until it’s been changed.
I can attest to this. Bloodtide coast has a few bugged events, and the Iron Marches is completely full of them. I was even unable to complete two of the renown hearts there because of bugs related to them.
It’s a bit frustrating to say the least. Hearts in my opinion have to work, for the sole fact that they count toward map completion.
A solution for bugged events would be to have them automatically reset after 10 minutes if nobody has made any progress towards them.
I have, of course, submitted a bug report in-game for each of the bugs stated above. I hope we can have a solution soon.