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Guess SAB isn't happening =(

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Posted by: NubsMcGee.7105

NubsMcGee.7105

What is that SAB?

Super Adventure Box

Guess SAB isn't happening =(

in Guild Wars 2 Discussion

Posted by: NubsMcGee.7105

NubsMcGee.7105

They didn’t mess up with the second SAB release at all. There were just a lot of ppl crying because they couldn’t make it (even tho it wasn’t that hard)

People were only unhappy (and thereby didn’t attend SAB) because of certain implementation decisions (by the higher-ups), rather than the maps themselves (except for one being seen as too long). They nerfed how rewarding (in a sense other than skins) the original SAB was. Not only did they remove any incentive aside from skins, such as obsidian shards, they also reduced the baubles to be found in the world to buy these skins, making it a grind. This frustration was multiplied by the decision to put players to 1 life after they die and quit, rather than 5, meaning more of the baubles going towards coins “to keep the player on edge” they suggested, rather than to spruik their infinite continue coin, I’m sure.

The second iteration of the SAB lacked the mass appeal that the first had with regards to rewards, in that it only really rewarded skins. Were it to have had the original structure, it may have attracted many more that wouldn’t have otherwise participated, and they in turn may have found it both rewarding and entertaining.

They really should ask themselves whether the elements they change or remove “make the game more enjoyable”, before enacting them.

Not confident that they’re going to bring it back, as the numbers may not have appeased the “metric-men”, and yet they’ll attribute that to the feature itself, rather than to it being turned into an infinite-coin pushing grind, with its reward system butchered.

I can’t +1 this enough, very eloquently put!

I hate it when people criticize w2 as I believe it was vastly superior to w1 from a gameplay experience. Longer levels (equals more content, although the lack of save-spots was an issue), way more mechanics and variety in enemies and situations, and an additional mode. Yes there were a bunch of difficulty spikes that shouldn’t have been there (temple gong run was the worst offender), and lag-sensitivy made the geyesers harder then they should’ve been, but overall the level design of SAB was better than the first.

If they hadn’t screwed it up with the rewards and monetization, it would’ve been way more succesful. Only pointing it out because I hate metric-men

+1 As an avid fan of both World 1 and World 2, having completed tribulation mode for both multiple times, I also feel that while the gameplay was great! I even appreciated the difficulty in the gong run and the water spouts, but understood when they nerfed them. But I also feel that the particular tactics utilized to monetize the content was a bit of a failure and pushed a lot of people away from the content. But since Company’s are about making money, they need their content they invest in creating to be profitable.

For this reason I fear we may not see SAB again. It’s quite obvious that considerably more time and energy was invested in world 2, and to put in less effort for world 3 would likely cause more disappointment than excitement over the concept as a whole. If the metrics show the content to not be as profitable as they’d like it to be, I don’t see them investing even more time and resources into developing it further. Which makes me very sad to think we might not see anymore SAB content.

A-Net! Thank you for SAB 1 & 2! I would absolutely LOVE to see more content and it would bring me back to GW2. (I stopped playing not long after SAB 2 was retired and I’ve been waiting for 3.) I really hope you’re still working on the content despite speculation to the contrary, please prove me wrong!

[Poll] Should the SAB stay permanently?

in Super Adventure Box

Posted by: NubsMcGee.7105

NubsMcGee.7105

1UP

I very much enjoy this as a break from the norm of GW2, I also believe it is such an amazing piece of artistic media that it needs to live on.