(edited by Nukkuu.6591)
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I can definitely see an increase in viability for mesmers – not as support, but as a dps class.
Which is kinda sad really. They’re killing the one true support class in the game, and for what?
They easily could’ve added a dps elite spec that is on par with other dps classes come next expansion and left chronomancer alone as a pure, great support spec for those of us who enjoy that more than “MAX DEEPZ”. Instead of neutering it.
There was no control over it so you could share boons that you were not able to generate in better amount than their origin. Best example was fury. Mesmer do not generate fury but can share huge amount of it and in the end one revenant buffing 5 mates ends up as mesmer covering fury for 10 people.
Not quite how it worked.
The amount of fury given by SoI would be exactly the same as that given by the rev. It worked because the rev in a subsquad with only the chrono in gives guaranteed fury to the chronomancer but also because the subgroup is not full and only had two players in, one being the rev itself they would send out fury to 4 other squad members in the other subsquads.
SoI would then copy that fury to a further 5 members, though one would always be the rev itself again.
So together as a joint effort could they cover most of the squad in fury the rev giving to the chrono + 4 and the chrono sending it on further to 4 people + the rev. SoI would not generate more or longer fury as it was SoI used to be unaffected by boon duration. Chrono would not have been able to give fury to the whole squad, it’s only because the rev already covers half the squad itself, chrono can cover the other half.
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TBF neither of those classes can keep the uptime on 10 players by themselves. Chrono could. Now it’s normalized compared to the others, still 100% uptime on a 5 man pt. Don’t get me wrong I’m not overjoyed at the exclusion of so many classes, but the example is kinda… well wrong.
The difference being those classes bought something else beyond their boon. Druid bought great healing or condition damage and PS bought an okay amount of personal damage.
Chronomancer on the other hand was a pure support spec, it’s personal damage being gutter trash was made up for by being able to hold perma quickness on 8~ squad members.
So druid had great healing and good boon support, PS had okay personal damage and good boon support. Chrono had terrible personal damage but great support. Now chrono has terrible personal damage and average boon support.
Though don’t take that the wrong way, I don’t want more damage to make up for our gutted support as much as I know other people do. I just want a one pure support class/build in this game that prioritizes the boons it gives out over it’s own damage, I don’t think that’s much to ask. And chronomancer was that class/build, but now it’s just average support with an unintuitive rotation.
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It isn’t all bad. They are increasing mesmer damage
But we’re a support class and always have been. Our damage is irrelevant, if people want to do damage they should role another class. 90% of classes do damage. Let us keeps our unique active support role.
Please leave it as it is. I love the fact that it is visible all round, it gives it a really unique, spooky feeling. And actually prompted me to make a bloodstone crazed themed look for my character. If it gets changed to not show through the model I’ll likely scrap the entire look and stop using the helm.
The removal of the sound I can deal with even though I liked it too because it didn’t effect the visible aesthetic. Even if it’s a bug as you say, it was a bug with style.
But based on the overwhelming “fix it” response this is probably a pointless post but what the hell.
At least from a PvE perspective – yes, their role is mostly Support, but there’s nothing inherently wrong with that.
Our unique support (Alacrity) got nerfed pretty heavily, though. And our other forms of support (Quickness, reflects) are things that other classes can provide along with with better personal DPS.
Chronos still have a permanent slot in organised content, but it’s mainly because our DPS is so minimal to begin with that a group loses almost nothing by having us swap out Zerker pieces for toughness gear.
No other class can provide quickness like we can, sure they can give the occasionally 10 seconds but we can give 100% quickness uptime on 7-8~ people along with alacrity even in it’s nerfed state. We also help spread fury from a rev and any other boons we gain.
We are certainly not taken because we can throw on some toughness gear and not have much dps impact. We are taken for our unique ability to be able to vastly increase party dps through constant quickness uptime on 80% of a 10 player squad. Along with that we also bring other great utility such as one of the best pulls in the game for bunching up mobs, the reflects and a life saving distortion (body blocking all the projectiles from slothasor’s shake anyone?)
Current mesmer requires an entire build with a complex and difficult rotation to maintain buffs as an absolutely essential part of any party.
This resonates with me a lot. Chrono is easily the most fulfilling class to play in high-end PvE content that I’ve tried, it’s engaging and isn’t just spamming skills as they come off CD. And when you do it right people will notice and they will also notice when you’re clueless, like when you replace a pug chrono in your friends raid and some of the first things they say to you is awful the other chrono was and how much more damage the group does with all your boon share.
Personally I love playing support, if I wanted to see big numbers I’d be playing an elementalist.
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A cool challenge would be to get from 1-80 purely as a pacifist (not counting the initial event where you have to beat the boss to leave the tutorial zone). So no weapons, no fighting, no killing. Only harvesting, mining, logging, crafting, exploration, non-combat parts heart quests and events and any other way you can get experience without fighting.
Any non-combat skills like blinks, stealth and swiftness are fine.
Also, no in-direct killing, so you can’t use pets to fight mobs and you can’t team up with a friend who fights for you. No EXP should be gained through the death of another being.
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The main problem about Moa is the Chronomancer itself. You have a skill that can moa 2 players for 6 second every 67 seconds.
You…clearly have no idea what you’re talking about.
You never used moa after press F5, just to active it another time when the time shift end?
Try it, it’s seriously strong, and funny.
If you were to do that moa would go on to a 180 second cooldown (or 144 with Blurred Inscriptions traited). Rendering it unavailable next time your continuum split comes up.
Even continuum split is a 76 second cooldown at the least (not accounting for the occasional bit of alacrity) not 67 seconds. Or 90 seconds untraited for.
Not to mention in order to moa two people you’d have to be up against a group of people where two of them are playing completely mindlessly and not using any sort of mitigation.
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Sounds good, but is there any word on how players who don’t raid will be able to unlock the Experimental and Envoy armors? I mean,. you have millions of people who enjoy this game, most of which do not enjoy raiding, so it seems a bit off-putting that only those who enjoy raiding will be able to progress this armor (and before anyone starts complaining about how they have to move out of their own comfort zone to earn existing Legendaries, the various requirements to earn legendary weapons are significantly lower time and skill bars than raiding).
What about the PvP legendary back piece or the triumphant armour in WvW? There are many people such as myself who don’t enjoy those game modes either and so will likely never get those items.
You just have to accept that some things in games like this are going to be content specific and to get them you have to play that content.