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Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Ofelie.3786

Ofelie.3786

The thumper turret doesn’t help that much either. I’ve tried all of the engineer toolset setups and nothing shines as a particularly good solution for the multi mob encounters. The volume of mobs usually means my turrets break quickly regardless of the type, and as my healing turret goes on cooldown I’m left hanging with unsatisfactory flamer/grenade AOE and no heals of my own.

That and the fact that the mobs just hit REALLY hard in packs of the size they come in right now. Even if I could damage them more, they still rip me to shreds. It’s common for me to lose half of my health 4 seconds into a wave. Individually I’m sure I could handle them perfectly fine, even coming in pairs, but 4+ is unmanageable and makes me a sad panda.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Ofelie.3786

Ofelie.3786

That’s really befuddling then. :/ I think it’s because mob spawns are more frequent and plentiful in story situations. Taking individual mobs on my engineer is all dandy, but when 4 or more spawn on me and another wave immediately after I barely finish the previous hanging onto remaining shreds of my life, it ends very quickly after that.

So I’d chalk it up to engineers having poor efficiency in situations where multiple mob rounds spawn immediately after one another. The lead-up quests to Destroyer Queen were particularly frustrating as the waves were pretty intense and had a large number of mobs. I died a lot in those.

E: The fact that they’re the same as general PVE mobs is probably the very problem, actually. Like I said above, in average PVE situations you encounter maybe two or three mobs at a time at most, unless it’s a serious oh-crap-panic-button moment. Then there’s time to recover and prepare for the next fight. This doesn’t happen in story situations – the multi-mob waves are a standard and not an exception, there’s no rest time in between and the mob strength isn’t adjusted downwards to make up for the fact that there’s many of them railing at you at once.

That or improve AOE efficiency for the suffering classes. I always run with either the flamethrower or grenades and it just seems like the slowest slog killing anything in story encounters.

(edited by Ofelie.3786)

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Ofelie.3786

Ofelie.3786

I’ve been playing a human engineer mainly running with a rifle and using flamethrower, rifle turret, rocket launcher and healing turret for most encounters.

I haven’t had many personal story quests that wouldn’t have been humiliating slaughterfests. I’m currently at least 5 levels overleveled (at level 60) and regularly get steamrolled in every single combat-heavy personal story quest I’ve been doing since.. Level 10? The usual situation is that the amount of mobs spawning is too much (4+ at a time is not uncommon) and they seem to be made of titanium – heavy hitting, low damage intake. I rip through equal level mobs in open world PVE content with ease. but the personal story ones just hand my backside to me relentlessly.

It’s stopped being fun. I had my first ragequit in the destroyer queen quest, now I was doing A Light In The Darkness and ended up with 4 undead bulls and a chicken destroying me in the middle of a road right after I had cleared out one of those ridiculously overpowered spectral guardians. The balance just seems way off and I’m wondering if I’m doing something wrong – I keep my gear up to level, I’ve tried different skill configurations but none of it seems to make any difference. My turrets get torn to shreds and I go down seconds later.

I’m going to start ignoring the personal story content until it gets a serious readjusting across the board. Way too much frustration and far too little fun right now.