Showing Posts For Ogmios.9473:
I have the exact same FPS issues as you described.
The thing is, before yesterday’s update my game was consisently hitting the 60 FPS cap in most areas and only deeped to 30 FPS at worse in large WvW fights and large events.
My settings were mostly at ultra, expect for shadows, postprocessing and character models limit/quality. However just like OP, my settings do not affect the performance anymore.
- Hardware-wise I did not touch anything.
- After the issue occurred, I tried to move the game file from my SSD to my HDD. Apart form making the loading screens longer it did not change anything.
- I also tried reverting my GPU drivers to the previous version, did not change a thing either.
- I do not remember seeing any update of my OS recently.
- Can’t tell if it has something to do with the update yesterday, but that’s the only thing that changed on my computer.
- My other games are running perfectly.
My specs are :
Intel i7 6700hq ; Nvidia GTX 1070 ; 16Gb of RAM ; Windows 10 64-bit
This decision of Anet really puts me off. Not because it’s a nerf, but because it ruins the flavor of the class.
Unlike alacrity stacking, quickness stacking is interesting and fun thanks to SoI mechanic. In order to share the longest boons possible, you have to think ahead, because you have to keep in mind the sources limitation, and the amount of duration you’re actually going to share. It’s not just like “here I put this whatever utility and give this much whatever boost to my team” Because you don’t spam your utilities off cooldown, you plan everything ahead to set up “windows” during which you’ll generate the longest possible quickness to share.
So please ANet, if you want to nerf SoI, i don’t know make the cooldown longer so we only cast it while in Continuum Split ; or apply your limitation to WvW only, but don’t ruin it like this …
- remove stealth from non-targeted enemies hit by beam
- boon transferring between allies hit by beam
- striking a foe haunted by astral wisp causes the spirit to pulse burning to target and foes it passes through on each solar beam channel
I love those three ideas, especially the boon transferring one. It would bring a totally new way of using the staff, both in PvP and PvE.
The burning pulses with astral wisp could also make it feel like you’re doing something to damage your target, because right now it just feels like your pet and your AA are doing the job while you’re not actively doing anything to burst.
I realy like this idea of a Paladin using tomes, balanced between a protector and a vindicator. But I don’t think adding a new weapon to each elite spec is necessary. Instead, the elite spec could modify an existing weapon.
For example, I’d like to see the paladin spec improve the skills of the shield ; Currently the shield is amongst the least used weapons of the guardian, and doesn’t seems to bring a lot compared to others classes such as Chronomancer, Herald, and even Warriors and Engineers.
This is quite sad considering the emblem of the class is a shield, and guardians are always represented with one on artworks.
As for the Tomes, I think using a system similar to the tablet of the revenant would fit perfectly.
I also love the idea of a “sniper” rifle thief. I imagine it having a lesser acces to stealth, but gaining “Camouflage” to compensate.
“Camouflage” would make the character transparent and hard to see, although not completely invisible. It would also make him sligthly slower, but would tipicaly last much longer than stealth. It would also grant access to stealth skills and hide the character name and all the glowy effects to enemy players.
The idea behind this is a silent, opportunistic stalker, based around good positionning.
Unlike the “hit and run” strategy of most thief, the sniper has a hard time fleeing once engaged, so he has to be patient and silently track his enemies until he finds the perfect angle to engaged them.
Keeping his distances with his enemies, and using the landscape to hide, allow him to stay under cover. After the first powerful blow, he would have to chose between :
-Trying to go directly for the kill , but taking huge risks doing so,
-Or, stay low and reposition for another powerful blow.
(Almost like an actual sniper)
The rifle has a powerful stealth attack, that uses iniative. Overall the weapon is deadly at the opening and weak after the reveal, but it also has a powerful finisher.
Some rilfe skills ideas :
One skill could be a shot of black powder, where the thief does a stealthy roll backward and leaves an illusion of himself, made of smoke, that would dissipate after 2sec.
Another one could be a shot with low base damage, that applies conditions, and does triple damage and refund half its cost if the target is below 25% health. This skill would be used as a finisher only for power-snipers, but would be used through the whole fight by condi-snipers.
Steal could become a “marked for death” that would inflict 0.5sec weakness and blindness to the marked target each time he loses 1% of his health points from a direct attack, as well as reducing the cooldown of camouflage by a second for the thief.
