Team Car Crash [CC]
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Team Car Crash [CC]
Thief change would make PW less strong for ress control BUT totally broken in any other situation.
Steal-inf strike-PW would be unavoidable, full damage.
Inf strike-PW alone would be enough to eat 10 k + damage.
PW being broken is more of Ini regen related than stun or whatver else.
Moreover it would make protection injection totally worthless, and any thief would be able to kill engies with no problem, while actually engi is the only real counter to thieves ( overall, not only S/P).
How can a thief of your caliber even think about this dumb change is beyond me, immobilize is already stronger than any possible stun aside maybe for ress control.
PW balance is clearly off, and i really have no idea how to fix it without making it more broken or totally useless without redesigning it totally.
Well, lets list the differences between stun and immobilize:
Immobilize stops you from moving
Immobilize stops you from dodging
Immobilize can be stackedStun stops you from moving
Stun stops you from dodging
Stun interrupts you
Stun Prevents you from casting skillsYou can remove immobilize much more easily than a stun.
Stability does not protect you from Immobilize, but there are other ways to be immune from conditions.From this I’d say immobilize, same duration as the stun from pistolwhip as of now, replacing the stun would be a nerf, not a buff. Stacking the immobilize would make no difference here,with another immobilize you are already immobilized through the pw.
Also, no need to be so aggressive.
Stability is your friend.
Stun can be stunbroke.
Do i even need to list how few skills remove conditions istantly ? and if they will EVER remove immobilize in the hell of a teamfight ( or even a thief who just hit you with 3rd auto chain) ?
Do i even need to list how many stunbreaks are instant ?
Dude, seriously do you even play the same game i play.
Do you really want to use a stunbreaker for a skill that a class can just spam on you?
Do you really think every single class got a stability skill?
Do you really think a max. half second immobilize is making that build insanely broken?
It may be stronger against classes with excessive access to stability(war) or stunbreakers (guard), but the other classes would have an easier time with this change.
Team Car Crash [CC]
Structured Player vs Player has lost appeal due to a lack of variety that became more and more apparent to a great number of players over time. Veterans are stuck playing the same gamemodes over and over, and despite it still being fun at times it often grows quite tiresome. The competitive is bound to the repetitive.
We have collected a few ideas for new gamemodes we feel could bring in some fresh air.
Moreover we have collected a handful of balance suggestions we deem necessary for fair and competitive gameplay, or at least encourage them strongly.
Gamemodes:
-A more challenging, longer and automated pvp tournament, along the lines of HA in GW1. Wouldn’t be too difficult to implement, most of the mechanics are already ingame, there are already some maps with enough slightly different modes. A KO-based Tournament Mode, with a last Team standing and defending their Top position. The system could easily be upgraded later. That way there would also be always one game for all to watch in the Hall of Heroes (spectating HoH/ Informations about who plays in the HoH), people have something to see in pvp without the use of too many resources. Also continuous increasing rewards like in HA if u manage to hold without changing builds etc even against counterbuilds. The system should also work with a smaller playerbase as well as with a big one. It might also be possible to extend this to a greater amount of teams.
- Reintroduce Tournaments with multiple rounds
- Deathmatch
- Onslaught Mode (Fort Espenwood, Rush in BF3), non-symmetrical map with one defending one attacking team (e.g: siege weapons spawn, when holding a special point; Defense can be built/upgraded by running supply)
- Alliance Battle – Short matches in teams (e.g: 3 Teams vs. 3 Teams), but with random teams
- Relic Run, mechanics are already there but spiritwatch is still more of a conquest map, focus more on orb
- King of the Hill
- Capture the Flag – oldschool mod seen in many games – similar mode already there with Snowball Mayhem
- “Crabtoss” one has to hold something to gain points for team. Mechanics could include taking constant damage to self and AoE while holding, points gained per time, dropped/no points while invisible or invulnerable. Tossing to teammates like Keg Brawl
General Balance:
- Being able to dodge while immobilized
- Lyssa Rune(6) : Grant all Boons except Stability, and remove 5 conditions when using an Elite Skill
Class-specific Balance:
Warrior:
- Heal Signet (reduce passive Heal/scale better with healing power)
- reduce berserker stance duration
- A failed adrenaline attack by a warrior depletes the warrior’s adrenaline (20-30%).
Ranger:
- Limit revive of spirit-ranger (e.g: Spirit dies after revive/increased cooldown after revive/internal cooldown affecting the revive triggered by death and the associated trait)
Thief:
- Pistol Whip immobilize instead of stun (because of resurrection-control, to easy to force stun breaker
- Move Trait : Feline Grace (Acrobatics 15) to Master Tier (20) active trait
Elementalist:
- Buff Elementalist’s survivability (at least in pvp)
- Elementalist’s lightning flash should break stun
- Diamond skin: instead of total immunity against conditions reduce inflicted condition duration. Lower inactivity trigger from 90% to 80% health.
Engineer:
- Shorten condition duration reduction by Automated response trait. (instead of 100% 80/70/60/50% ?)
Necromancer:
-Signet of Spite nerf, perhaps in the reduction of the duration of inflicted conditions, or removal of conditions inflicted by it altogether (e.g. 1 Stack of bleeding instead of 2)
Mesmer:
- Prismatic Understanding ( reduced boon duration )
- Halting strike ( reduced damage )
Other suggestions:
- Implementation of leaderboards in the actual game, not just “hidden” on the homepage
- Event-PVP in teams like Snowball Tournament or Keg Brawl etc for more variety
- Possibility of sharing/loading builds (for example via code) buildcrafting would be easier and more interesting
We would like you to keep all contributions constructive and on point. Thank you for reading.
-Team Car Crash and friends
Team Car Crash [CC]
(edited by Olli.6137)
worst argument i´ve ever seen
PvP players play PvE too
Its just not okay how the reward system is handled
Team Car Crash [CC]
(edited by Olli.6137)
hahaha everyone gets it? maybe in 3 years
1 chest each day would be fair like the achievement chests
Team Car Crash [CC]
if u are rank 50+ you just loose like 150 skill points + mats and other stuff i think its something to cry over
Team Car Crash [CC]
(edited by Olli.6137)
just saying
in WvW they gave the people a second chest for each rank up.
the problem is in PvP u need like 200x more time to earn a rank up
Would be really dump if you get punished for playing pvp so long
you cant reset your ranks to get the chests again so
Team Car Crash [CC]
(edited by Olli.6137)
Does anyone know what will happen to the people who are rank 50+ already?
What about the new tournament chests? Would be pretty unfair not giving them to the people who had been playing pvp for over a year…
Team Car Crash [CC]
(edited by Olli.6137)
Depends if u have to be avaible 7 hours and cant take a bigger break, facing extrem good teams and than playing finals.
Team Car Crash [CC]
Yep its all together but it is how it is u cant change things
Team Car Crash [CC]
Really guys u dont have to write somethin in that post its just how it is we lost the games.
But Super ist not complaining about the lost, he just said that big tournaments like these should be better organized next time.
Team Car Crash [CC]
Anyways its obvious, what Xeph tries to reach here.
So i hope Arenanet can see through that thread
Team Car Crash [CC]
Jumper is right s/d thief is strong if u play it in the right way and it do nothing if u dont know how to use that spec or ure just spamming 3 how many ppl say.
Team Car Crash [CC]
I just cant believe that whole thread here really…
Team Car Crash [CC]