Showing Posts For Omap.8530:
There always have to be outliers in any experience. Congratulations, you’re the one with the consistently bad experience.
Are you inside some kind of fantasy land where the game actually functions or are you just shilling hardcore? This kitten has never worked. the only way it does work is if you and your friends are the only people in a zone in the first place. (And even then it’s flaky)
Traits will never be a substitute for actual abilities, especially when they don’t work together particularly well and in the long run they mean little unless you’re doing arena sPvP, and at that point why are you even playing this game?
The problem is that Anet backed themselves into a corner with the living world story, they’re forced to make new content every month and do just that instead of fixing bugs or adding “little details” that people have been asking for since beta. This even is a cop out excuse, but I don’t actually know how much money they make that they can’t hire a new guy to add simple emotes. I just don’t know. the whole game as it is just feels just an unpolished as beta, and why? so we can have another living world event where you kill guys and do the same five events over and over to collect stackables to trade into weapon skins.
I went into DR to see what was going on and there were a ton of RPers, so I moved to check the Grove and Rata Sum and there weren’t too many, so I went back to DR and there was literally no one. This was about 5 minutes later. I knew it was a problem of being slotted into different shards because at this point I’m convinced they just randomly allot you to one, but after about 30 times logging in and out (this usually works, allowing the RNG to put you in a different shard to get the right one) I gave up. When are we going to have this fixed to work the way it’s supposed to instead of being random, or when are we going to have a drop down and be able to pick from a list of shards?
Just a heads up, this bug still exists, because it just happened to me.
it seems to happen if you attack risen on the road up to the keep before the bonewall appears
Perhaps Anet’s marketing strategy was to tweak the gameplay a bit to bring in new players while driving out all the old ones. In that way they wouldn’t have to really add anything new to the game since it’s all new to the new players anyway. And they can spend another two years not adding anything permanent.
This makes GW2 a great frontend game, with little retention value. A final solution to the no gear treadmill debate. Lessen a player’s will to continue playing for the long run while adding features that mainly only benefit new and casual players.
I’m not sure it’s that, but you do have a bit of a point. it doesn’t seem like there’s any reason to create an environment with a high turnover rate other than to sell more gems. too bad this could have been solved easily by making more townclothes or actual nice things for the gem store, but this must be an easier fix.
I still think it’s so they can say “hey! We’re at max pop all the time! come join in!” to new players.
A french moderator can be qouted saying the following:
“We are working on the language-problem. We don’t know if and when these changes can be implemented.”
So, apparently, they can’t even guarantee to fix something so unbelievably simple.
How are they supposed to fix anything, then? It just proves the “system” to be absolutely random. It doesn’t even seem to have ANY metrics what so ever.
As far as I can tell, it works something like this.
You have your high pop homeworlds, and your low pop, and everything in between.
When you join a zone, it dumps you in with enough people randomly from every single server until the zone is full.
There doesn’t seem to be any rhyme or reason to it. my friends have been slotted into different servers than me, and I’ve seen people from random servers, even ones TC is fighting in WvW all running around rata sum.
Then maybe instead of trying to plead with A-net for the sake of RPers you should plead with them for the sake of community as a whole. It just sounds very clique-ish when you act like RPers are the only ones (or even the majority group) affected by the server mergers or mega servers or whatever.
I can’t argue for everyone, but even if I wasn’t and RPer, I’d like to be able to assume with a reasonable degree of accuracy that when I log into the game, I have a chance of seeing people who are familiar to me, and not a bunch of people I’ve never met every time I play. Even if they’re not my friend, but just passing acquaintances.
If anything you’re the one that is acting entitled to something that you really aren’t. If you can’t hold your community together without A-net modifying their game to fit your needs, then I don’t know what to tell you. Just because you can’t understand that everyone is adapting to things implemented with the advent of Megaservers and patch changes, doesn’t mean that they aren’t.
The problem here is that Anet is doing everything physically possible to destroy any sense of community in this game. So before we start throwing around the word “entitled” lets all take a step back and remember it’s never nice to throw your long term players under the bus, then ignore them when they complain about it.
Anet should be doing everything they can to make servers feel like their community, and instead they’re making it into a broken family. If you look at these changes and think making a huge guild with every RPer in it is a solution to this problem and that as players Anet owes us nothing you are completely delusional.
Most people don’t view RP as a performance. It’s a story, often a long-standing one, and in this environment, that sort of thing just -becomes- a comedy performance, because all of these people from non-RP servers are going “lol wut r these nerds doing get a life”
As far as introducing new people to RP, we did that before. It was called guesting to Tarnished Coast.
Yeah, I’m not exactly a noob when it comes to RP, I just wanted to show that some of us actually dig the new system and see it as an opportunity.
We’ve had our performances trolled with the “lol nerds” people. We ignore them (or play along with the heckle). I can only imagine that it’s even easier to ignore trolls if you’re not trying to control a stage or entertain dozens of people. Just don’t respond… or do, and make it part of your scene. These people existed on TC before and I’m not convinced that this problem will be pervasive enough to destroy RP.
And yes, people guested and we introduced those people to some fun RP. That was great. Now there will be a larger pool, and some of those people haven’t even considered RPing will get to see it and maybe get a taste for it. There will be some culture shock, but there will also be some huge positives, depending on what your goals are.
I think the main problem here is that Roleplayers who might want to be able to see your show may not be able to because they’re in some kind of pseudo “overflow.” Sure, people will see it. but even if you post an event somewhere saying you’re having this, unless you group up with every single person wanting to attend there’s no guarantee that they will be in the same zone as you.
that’s the biggest problem with this. It’s not clear how you get into a server with like minded people, because the concept of a “server” and “homeworld” are blurry now. There’s no guarantee that that person who attended your show and got into RP will ever see you again.
(so guild up RP folks!)
genius, in order to save Anets precious time, we must create a guild of every RPer on the server, that way, we’re put in high priority to be with each other. like a server, inside the megaserver.
This content patch has been a mess from the very start and it just shows how much Arena Net are disconnected with their player base.
Instead of ever giving a server a clear designation, or in this new system, a way to designate yourself as an RPer, lets just make sure that new players who want to RP have as hard a time as possible finding eachother.
And instead of adding more town clothes to the store you can mix and match, lets axe the whole system, make them unable to be dyed, and only last 15 minutes. might as well make the potion take up an inventory space as well so you have to lug it around instead of leaving it equipped.
I spent 800 gems on the cook outfit? too bad, have to wear the whole thing or nothing.
but it’s easy to see why Arenanet loves this megaserver thing. “Cross-server guilds can play together!” yet the systems for this were already in the game. “Zones will have more people to do events!” and yet the events already scaled well to however many people you had doing them. This megaserver shenanigans was made for one reason, to incorporate very low pop servers into higher pop ones, (without calling them mergers, because that means your MMO is dying.) and to be able to point at their game and say “Look! We’re all full pop all the time! Look how well our game is doing!”
Megaservers are an awful idea because they undermine the core idea of an MMO in the first place; Community. the people of Tarnished Coast and I’m sure other servers identify themselves as from those servers. TC has a wvw website and an RP website. we like to see other people and guilds we know are from our server because they’re from OUR server. that is broken now, and people like me who like random RP are thrown out to the curb because there is no guarantee I’ll ever meet them again unless I either add every single person I meet to my friends list, or put my blind faith in this new system that I already don’t like.
Rata Sum is an absolute mess to RP in now. there are people everywhere spamming abilities and gawking at RPers.
but that’s elitist! players shouldn’t conform to RPers! they can do what they want and you need to ignore them if you don’t like it!
and that’s the whole problem. Tarnished coast has been known as the unofficial RP server so people who liked RP could be with other people who also liked RP. the entire notion of megaservers and fuzzy lines between the games populations stomps all over this, and everyone who’s been a faithful player and customer for the last year and half.
I fully expect Anet to completely ignore all complaints anyone has about this and continue to roll out this abomination of a server system. The only people who want this are people who are on very low pop servers, and Anets stubborn pride has made them do this and screw over long term players instead of solving the problem with mergers or (God forbid) letting extreme low pop server players transfer without paying gems.