Showing Posts For OmegaCael.1450:
someone give this guy a medal
I only asked for a buff to the cond builds for wars which every single player knows. Even most the new ppl do but it seems that news hasnt made it to you yet.
Yes! We need to buff all the other professions and make sure engi stays in the abyss of disadvantage. Otherwise we can’t get easy kills!
FT1 isnt a 3target hit skill, it hits 5 like normal aoe’s do rather than like a cleave attack.
Something else i really like about FT as well is the fact the FT1 keeps on doing dmg, theres a smaller ammount of “overdamage” so to speak. There’s more effective dmg than when you compare it to the grenades.Let me explain this:
Lets say you are grinding an event with a mass ammount of mobs (lets say 30 are alive at once) and you throw in grenades. You throw them in waves, not continuesly. When the grenades land they do a set ammount of dmg all at once on a set ammount of targets. If some targets died in the progress all overdmg done to them was lost and you’re not dealing extra dmg to remaining targets till the next wave of nades.
Flamethrower is different. It’s more like a pulsing aoe. The dmg comes in 10 waves per attack (rather than the grenade’s 1 attack 1 wave). lets say some targets die in the middle of the flame jet then the remaining waves of the flamejet simply start hurting other targets, losing less effective dmg on said dead target and doing more effective dmg because it dynamically switches to live targets even during that 1 attack.
Nades don’t do that.
It’s a terrible thing trying to throw maths on but it’s a very important thing to note when comparing the 2.
If enemies were in the range that FT could hit, lets say 425, the grenades will not be in waves. Thus, damage would be more consistent and there would not be as much difference in consistency comparing FT to grenade kit.
Give FT 1500 range and perhaps FT has a place over grenade kit.
It does activate HGH.