Showing Posts For Onufrie.6572:
I sooo much miss “Fort Aspenwood” game mode.
Thought they gonna implement such mode, but oh well…..
I would like to see a conquest mode that promotes offensive play and pushing into opponent’s territory (wasn’t that UT2004’s conquest mode?) over one that promotes bunker builds and a meta driven around bunkering and passive position playing.
^^^ this!
i dont know about UT2004’s conquest mode, but that how it is in Ghost Recon Online
and its WAYYY better pushing forward into enemy territory than ruining around chasing our tails a.k.a GW2 pvp conquest mode
also I dont get why Anet dont use the siege mechanic and implement it in conquest mode.
all they need is a castle map.., something like Minas Tirit – with few inner gates, nodes and elevation.
if attacking team hold a node for x amount of time that triggers a dolyak that brings a siege to take down the gate thus allowing the attackers to advance to the next node.
defenders can have back doors and take down dolyak so attackers gotta escort and defend it.
if defenders push back and hold a node than a dolyak brings supply +2 NPC to repair the gate.
something similar we had in GW1 called Fort Aspenwood – brilliant pvp mode. had a lots of fun there.
if Anet implement guilds halls that looks like forts or castles and let guilds attack each other in such mode.., well there you go., we will have a GVG
and than we can call GW 2 a GUILD WARS
just my 2 cents and sry for my poor english
I sooo much miss “Fort Aspenwood” game mode.
Thought they gonna implement such mode, but oh well…..
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