Showing Posts For Orien.6439:
I am not trying to hurt anyone feelings or be rude with my next statement…
If you think these dungeons are hard in any way, you are a bad player.
It’s not the difficulty of them. It’s the tedium, boredom, poor mechanics/design (i.e. many groups spending 20 minutes to avoid a group of mobs that will take 10 minutes to kill because the fights are so far from fun) and the lack of rewards that are in anyway representative of the effort put forth.
My primary gripe is, in all reality, the fact that the end game gear looks terrible but requires you to spend a lot of time in the boring kitten dungeons grinding for loot that looks like it dropped off a level 5 wolf.
I love going to thief/rogue forums whenever new games come out.
It’s hilarious to watch all the QQ’ing from people and the reveling they do when rogues get nerfed. All because they’ve been poorly playing MMOs for years and never discovered its better for the overall health of a game if people learn to counter tactics rather than cry for them to be nerfed.
The P/W nerf did’t even fix P/W, but you don’t care because you saw a nerf in a patch note next to your most disliked class, keep crying you scrubbly scrubs.
Thief isn’t my main because I find there isn’t enough diversity in the class to keep me interested. The thing I love about GW2 is the diversity that a lot of the classes have. Thief really has none. I have played with a lot of builds and as others have said previously found that there are basically 2 or 3 builds that really work. Even the other classes, primarily Necro and Ranger, that are constantly, and legitimately, complaining about not having enough flavor to their class are much more fun to play than the blandness that is Thief.
I had hoped with Anet championing GW2 as a game who’s focal point is competitive pvp would go about adjustments from a more grounded point of view, but they have shown the same knee jerk reaction to crying from bads on forums that has plagued the MMO community for so long.
Honestly if even a game where PvP is clearly the focal point refuses to stress skill and adaptability as the primary countermeasure to builds and continues to just nerf, talking in regards to all classes here not just Thief, heavy handedly in a reactionary manner then there is no point in even playing.
The fact that they would focus on nerfing abilities that are easily countered by something such as paying attention, dodging, or a simple CC breaker while there are other classes that are pretty much floundering and have a serious identity crisis, yes I’m looking at you again Ranger, is a joke to me.
I agree the dungeons are too hard in places, too tedious in others, and just downright boring in others. This coupled with the fact that there is no progression in difficulty. You’re thrown into the fire right from the start with AoEs that 1 shot you if you don’t move out of them yet at the same time don’t give you time to move out of them, trash mobs that 1 or 2 shot even heavy armor wearing characters, and chain CC’s coupled with stupid amounts of AoE on top of those chain CC’s.
And to be honest all of this would be 100% less annoying, frustrating, infuriating IF the loot from all the dungeons didn’t look like garbage level 12 gear.
Here’s an idea actually give good rewards for all of the PITA content you are making people grind through. Not garbage that all looks the same; which all looks the same as level 10, level 20, level 30, level 40, i think you get the idea, gear.
None of the “end game” gear looks that great. Particularly Medium armor which looks like about 15 seconds of thought went into the models. “Oh hey guys lets give them another GIANT TRENCH COAT, they’ve been wearing them for the past 70 levels BUT I KNOW THEY’RE JUST GONNA LOVE THIS ONE!”