Should stay, in the current way the game works and is being played, aoe without a limit would be 100% OP.
Just get 40 ele’s and keep aoe on the gate, no way any zerg what so ever will get through.
No, the limit is perfect.
This is so incorrect it’s not even funny.
1. Arrow Carts can hit 50 people. If this were true then you would see people do this with Arrow carts and no one would ever take a keep.
2. See above, Arrow carts have much farther range then Ele’s so again if this was possible no one would ever take a keep with the current mechanics.
3. There are multiple ways into ever keep. Multiple gates as well as walls that can be torn down.
4. The attackers could build siege and rain death into the keep on the Ele’s, because their range isn’t near what siege can do.
5. Tons of abilities that make you invulnerable to damage for periods of time to break in.
6. Portal….enough said…you only need 1 person through that gate.
7. Retaliation dmg watch the Ele’s kill themselves.
8. A group of 40 mixed classes is always going to be stronger then 40 of the same thing because they can complement each others weaknesses.
As for the AoE limits. I’m not sure that removing it would fix the zerg balls. Retaliation is so strong and easy to get via combo fields that you’d just see AoE classes instant explode after 1 AoE attack because they’d be getting Retal from 40 people now instead of 5. Think of the old days when Arrow carts took Retal dmg. They would instant exploded from one enemy blast finisher because they were hitting 50 people.
Sanctum of Rall