Showing Highly Rated Posts By Orpheal.8263:

NPE Really does work!

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

As if finding out how to dodge would have been before the NPC so freaking hard.
As if finding out how to manage your own inventory would be so freaking hard, especially how you sell something, wow, must have been really rocket science before the NPE oO
Panic Attacks from being in the downed state, rofl.
As if it would be so freaking hard to learn how this mechanic works just by doing AND READING, what the skills do, instead of wildly smashing just the buttons like crazy in hope that they miraculously make you stand up again out of a sudden…

Seriously ..any person which had real troubles of learning this game before of the NPE should rather go play games like Tetris or so, because thats the the same niveau how this game felt being dumbed down to in many cases after the release.

Sure alot of dumbing down stuff wants ANet to show us now, as if it were unintentioned changes or to say “Bugs”, but in the end there are still tons of very questionable things left over, that got changed into basically infantile mode niveau (just missing rainbows and clouds everywhere in the starter zones now …), where you can just shake only your head, how ANet could just overexaggerate it in those maps so much with the dumbing downs

(I look at you, dancing for cows, I look at you, waterless buckets, I look at you removed water melons from that bunny renowned heart and so on )

ANet basically wanted to press with all might a feeling for a “tutorial” into the starter zones and totally messed it up in my opinion to the point, where you really must think, that they are insulting our intelligence as experienced players and heck, even such a total newbie, which has never ever played before a MMORPG and plays with GW2 just his/her first online game should have that intelligence, to know, what to do with some freaking HAY to go feed with it cows to progress with your Renowm heart, when in the description of said heart exactly stands what you need to do to get that heart done.

What Anet has done to the game with the NPC is far beyond beign ridiculous and its the first MMO ever that I personally have experience, where after a change parts of a game felt so massively insultive dumbed down, that you start to think that the develiopers must hold us for liekly incompetent babies that are totally clueless and require of the game to handfed you as a player just everything instead of letting players learn the mechanics and all then nice details that the starter zones had before the NPE by learning by freaking doing!

Thats how millions of players have learned how the game works like 2 years ago and NOBODY ever has complained about it, that its unbelieve hard to understand how to do a stupid dodge roll, when in fact it requires just only 1 single mind boggling button press only or a quick double tap of just only 1 button.

Seriously too overcomplex as it seems for many brains out there.
The best thing is, all of those changes just get forced upon our throats without having a chance to deactive all this junk and all those changes seriously did nothing good, no it did exactly the opposite.
All starter areas feel since the NPE more dead now, than ever before, because everyone with just half of a functionating brain is just plain happy to get with every new created character now out of these dumbed down maps as quickly as possible and to never ever return there.

Anet would have better done serious tutorials placed in those character creation instances, before players get put into the present time outside of that instance into the real persitant game.
There it would have made sense to put in an optional dodge tutorial, and NPCs or so, which give out free guides for the mostz important game mechanics, that you you visually, how you do thigns in this game by readign those manuals (or better, getting
them told, because, you know, readign self is too overcomplex >.>)

I seriously hope, that Anet will removed one dy all those thigns, with that theydumbed down the starter zones too infantile niveau and bring back the game to a level, where playing in the starter zones doen’t feel insultive to human intelligence to grasp the most simplest things from learning by doing simply, which is the most normal things, how you learn quickly something, that is new to you.

Trial and Error
Trial and Error
Trial and Error

Thats the basics of how mankind became, what we are now today.

TRIAL AND ERROR.

Without it, we would maybe still be braindead neanderthals sitting in our coves and hunt something for food with pointy sticks !!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Slayer Achievements

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Anet should just remove the slayer sigils and incorporate their effects into the slayer achievements.

You killed 1000 Centaurs? You’ll do 2% more Damage against Centaurs..
You killed 5000 Centaurs? Youll do 10% more Damage against Centaurs

and so on until you reach a certain Damage Booster Cap.

Those Slayer Achievements should just reflect the expereince of your character in slaying a certain enemy type. So more you killl a certain enemy type, so more expereinced does your character become in killing them and this should get reflected by a small Damage Boost (or/ or maybe other little positive nice effects)

And this would allow Anet to reduce a bit the amount of Sigils, because lets face it, these slyer sigils are totally obsolete, nobody uses them, because there exist just alot better more useful sigils, than those slayer sigils that give you only a damage boost against 1 single specific enemy type and then even not a real siginificant one that makes up for a real big difference. 10% is just too less to make up for a real siginificant difference. 25% makes up for a real difference.

Titles should also reflect back some kind of character progression.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside