Showing Posts For Orthias.4801:
Hi Osi and thanks for all your great work!
Sorry if this is a stupid question, but i’m trying to figure out the best gear setup for your Shatter Cat Mist build.
Since it’s based on the heavy, i went to look for the gear setup there, and i found: 1/6 K, 4/6 BZ, 1/6 V
I figure that means 4 berserker pieces, 1 Knights and 1 Valkyrie but which ones are you reffering to? Do you list them in the order they appear in the equipment slots?
That would mean headgear is Knights, shoulders+chest+gloves+pants are berserker and boots are Valkyrie.
Is that correct?
I mean no disrespect, but if you want to get good you have to stick with it and learn to play. You need to stop playing like a guardian
I had some trouble in the beginning with my ele d/d ele untill i got the hang of it, now i’m blazing trough levels (29 now), soloing group events, facerolling mobs 4 levels above me.
It’s THE most fun class setup to play in the game if you get the hang of it.
I feel like the survivability of the D/D ele (in leveling PVE) is only second to the guardian IF you:
- use your movement skills properly,
- time your interrupts,
- use line of sight
- are blazingly fast with your key combos.
Tip: using Signet of Air helps trememdously with the kiting, and kiting = main survivability source with the Ele.
PS: DON’T use Lightning Hammer or Frost Bow because they become crutches – they don’t teach you anything about playing a D/D ele. You risk getting to 80 and not knowing a thing about how to play the class if you rely on them or a group to level.
It’s like learning a contact sport, you have to eat the pain in the beginning until you “learn karate”
Example of rotation (there are many more):
- air 2,3 then 5 to blow them away, 4 to catch up to them,
- then while they’re downed switch to earth 2, then knock them down with earth 4 then earth 5 for massive damage (use arcane shield to stay alive if taking damage and prevent interruptions),
- then fire 4 for added damage and kite away with fire 3, turn around and set them on fire with 2, massive damage with fire grab (5)
- at this point they are near you and you might have take some hits: do water 3 to chill them, then water 5 to heal and while they’re chilled use water 2 to deal more damage and heal yourself, hit water 4 to get the chill aura
- at this point if anything’s still alive, start over
(edited by Orthias.4801)