Showing Posts For Osyden.4893:
It gives you a clear message what to do, right?
TRY AGAIN LATER!
I think subclasses are wrong for this game. Those who support subclasses seem to want a lot of things, none of which actually require a subclass system. I’d far prefer a redesign of the trait system to be more flexible, but even that is questionable because of balance concerns.
Adding subclasses opens up ZERO additional fun content or customization options.
Want more armor? You can have it without subclasses.
Want more skills? You can have them without subclasses.
Want more traits? You can have them without subclasses.
Want more weapons? You can have them without subclasses.
Want profession-specific weapons? You can have them without subclasses.
Want cosmetic options tied to specific roles? You can have them without subclasses.
Want control and support builds viable? You can have that without subclasses.
+1, very well said.
Having subclasses puts a lot of restrictions on those features.
“Here are 100 more skills to play with! But wait, your character can only use 3 of them because you’re this particular profession and subclass!”
“Here are 25 more weapons! But wait, you can only use one of them, the one associated with your subclass!”
It’d be crazy!
I haven’t made a top 3 wishlist before, but if I had to pick the one thing I want from the wishes mentioned before by others, it’d be MORE SKILLS.
Not just 1-2 skills per year per profession, but really a return to GW1’s collectible card game skill system: Thousands of skills to choose freely from. Mechanics in place to capture and collect skills. Maybe team-based instances with computer-controlled henchmen that you can equip with skills you unlocked. Much better synergy between skills, skill categories like hexes and enchantments and other skills, traits and gear looking at that and synergizing with it to recharge skills of that type faster or triggering effects each time a skill of that type is used, etc.
No subclasses please!
Right now we already have that certain classes perform far better than others, class balance isn’t really that great.
I don’t see subclasses working for that same reason: Some will always be better (read: do more DPS) than others and as a result a lot of content is going to be unused.
I want more skills and more traits and more mods on gear, but I want that be available to ALL the characters. I agree with Shakkara that it would be better to remove the existing professions altogether so people can create-a-class from components instead of being forced into a predefined subclass with very limited customization. I want an unique character with lots of deep strategic decissions to make, not a predefined specialization.
GW1 was much better than what we have now, because all the skills were technically available to all the characters with only the primary attribute line, class runes and armor category being exclusive to a class.
Bringing back dual-classing or doing away with classes (allowing players to pick attributes) would be preferable than adding subclasses.