Showing Posts For Otakusensei.4258:
Well duh, that ^^ is common knowledge.
I’m asking more along the lines of when are we gonna see a new true lv80 zone that doesn’t upscale anyone ?
Why do you want to? To feel “special” in some way because others are excluded?
Besides, you already have Orr and had Southsun before and after this event.
Seriously. Maybe Anet should start banning level 80s from lower level areas to enshrine the pure low level experience. Makes as much sense.
For the record, I’m all for new content though. I just don’t see why all new content for MMOs needs to be top end content. I’m glad Anet feels the same way.
I did this two days ago on my Guardian and it was a cake walk.
The first time I fell I found myself downed outside the cave and rallied. Tried it again, missed a jump or two and made it. No check points, just jumping puzzle.
I understand that not everyone likes jumping puzzles, my wife particularly can;t stand them. I’m not entirely convinced that the engine behind GW2 is the best one to power a platforming game. Still, they are part of the experience, and with such a varied game you can be expected to sometimes be asked to try something you don’t normally do. The trick is to see it as refreshing, not some violation of your play style.
If you’re really having that much of an issue on this section you might want to look into your machine specs or play style in general. I’m pretty casual in both respects and didn’t find anything odd here.
I’m not a big fan of being forced into content because I want to gear a character. I know all these play types are someone’s baby and they all have merits to someone’s style, but they aren’t all mine. And an exchange from one type of currency to another at a ratio that generates loss is just going to make someone feel like they are grinding. I think the trouble at this point is there no feeling of cohesion between play styles and currency. It also feels like karma is getting the short end of the stick as new stuff takes new currency and karma becomes less of a focus.
The gorilla in the room is WoW style gear tier based progression and whether it has a place in Guild Wars 2. I stopped enjoying WoW because of the collapse of storytelling and character development in an effort to prop up game mechanics. I stopped playing because I found I really didn’t care about all the content that was being launched because it all revolved around new ugly helmets with slightly better stats and it wasn’t worth my time.
I don’t want to see Guild Wars 2 go down this path. I went back and played GW1 again to get some HoM gear and I was pleasantly surprised to find that I still had fun. I could jump in after so long and enjoys myself and do what I needed to do to expand my GW2 experience. I was level 9. I had logged maybe 20 hours. I’ve now nearly doubled that and I don’t feel like it was time wasted.
Vertical Progression isn’t a better mechanic than throwing more stuff at the players. There’s this perception like the game becomes stale or boring without it. I don’t see that. Guild Wars 2 has forced me to learn how to play differently a few times. Some of that is good, mobile MMO style combat FTW. Some of that is bad, like trying to figure out what type of game mode I need to play that get that sweet sword skin I saw.
So I’m posting here to ask that the devs please take another look at driving the game toward that other paradigm and maybe focus more on what made their last game a winner, and why they decided to go that route so long ago.