Showing Posts For Otakusensei.4258:

Crab Toss polishing up.

in Last Stand at Southsun

Posted by: Otakusensei.4258

Otakusensei.4258

I spent a solid hour in crab toss yesterday and came away sincerely glad that I don’t need to stay there for the achievement.

It was too random, too much of a confusing button mashing mess in a game that lives and dies by timing and cooldowns. But here was no skill, no finesse; just rolling karkas and chasing that crab through a garage sale that exploded all over the lawn. If you get close to the crab, like everyone else is, there’s a minimal chance you’ll grab it. It’s all luck so there is no skill. There are no teams or goals so there is no strategy. Tossing the crab to another player? Why? The whole thing is such a skill spamfest that you’re going to get clobbered no matter what.

And the karkas. Thank you for responding to the issue that they aren’t following the crab holder, but is that really the problem? The players, the hatchlings and the karka will now be following the poor sod with the crab. How long do you really expect to hold on to it in a match? How many matches will it take to get an achievement?

I don’t know if people are generally having fun with this. The group I was with kept asking between rounds if the game was fundamentally broken or if they were missing something. It doesn’t feel like a game. Maybe if there were four players in such a small space, or more variation to the field, or a goal or teams. As is it’s just a bit of a mess and really a chore to play. Which is a shame because I love the idea of games within games. Keg Brawl is fun and pretty clear.

But I got my backpack so there’s really no reason to go back until things are fundamentally changed. Good on you guy for giving it a shot though.

Will players be up-leveled for Southsun?

in Last Stand at Southsun

Posted by: Otakusensei.4258

Otakusensei.4258

Well duh, that ^^ is common knowledge.

I’m asking more along the lines of when are we gonna see a new true lv80 zone that doesn’t upscale anyone ?

Why do you want to? To feel “special” in some way because others are excluded?

Besides, you already have Orr and had Southsun before and after this event.

Seriously. Maybe Anet should start banning level 80s from lower level areas to enshrine the pure low level experience. Makes as much sense.

For the record, I’m all for new content though. I just don’t see why all new content for MMOs needs to be top end content. I’m glad Anet feels the same way.

Bad Blood

in Personal Story

Posted by: Otakusensei.4258

Otakusensei.4258

I did this two days ago on my Guardian and it was a cake walk.

The first time I fell I found myself downed outside the cave and rallied. Tried it again, missed a jump or two and made it. No check points, just jumping puzzle.

I understand that not everyone likes jumping puzzles, my wife particularly can;t stand them. I’m not entirely convinced that the engine behind GW2 is the best one to power a platforming game. Still, they are part of the experience, and with such a varied game you can be expected to sometimes be asked to try something you don’t normally do. The trick is to see it as refreshing, not some violation of your play style.

If you’re really having that much of an issue on this section you might want to look into your machine specs or play style in general. I’m pretty casual in both respects and didn’t find anything odd here.

No More New Currencies for New Rewards

in Suggestions

Posted by: Otakusensei.4258

Otakusensei.4258

I’m not a big fan of being forced into content because I want to gear a character. I know all these play types are someone’s baby and they all have merits to someone’s style, but they aren’t all mine. And an exchange from one type of currency to another at a ratio that generates loss is just going to make someone feel like they are grinding. I think the trouble at this point is there no feeling of cohesion between play styles and currency. It also feels like karma is getting the short end of the stick as new stuff takes new currency and karma becomes less of a focus.

The gorilla in the room is WoW style gear tier based progression and whether it has a place in Guild Wars 2. I stopped enjoying WoW because of the collapse of storytelling and character development in an effort to prop up game mechanics. I stopped playing because I found I really didn’t care about all the content that was being launched because it all revolved around new ugly helmets with slightly better stats and it wasn’t worth my time.

I don’t want to see Guild Wars 2 go down this path. I went back and played GW1 again to get some HoM gear and I was pleasantly surprised to find that I still had fun. I could jump in after so long and enjoys myself and do what I needed to do to expand my GW2 experience. I was level 9. I had logged maybe 20 hours. I’ve now nearly doubled that and I don’t feel like it was time wasted.

Vertical Progression isn’t a better mechanic than throwing more stuff at the players. There’s this perception like the game becomes stale or boring without it. I don’t see that. Guild Wars 2 has forced me to learn how to play differently a few times. Some of that is good, mobile MMO style combat FTW. Some of that is bad, like trying to figure out what type of game mode I need to play that get that sweet sword skin I saw.

So I’m posting here to ask that the devs please take another look at driving the game toward that other paradigm and maybe focus more on what made their last game a winner, and why they decided to go that route so long ago.